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标题: 千年加密解密代码(delphi) [打印本页]
作者: 快要发癫啦 时间: 2023-2-14 11:29
标题: 千年加密解密代码(delphi)
千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度.. 9 a' z1 I6 ?# J) W
二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用)
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6 ?# T0 n) X: `声明部分
& K# ]. ^, @- t6 t" t1 ~//二种声方法均可
% C0 n3 I. D0 z- J9 s" M& k//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; 5 w( A/ m! p7 x6 r
const gamestr : array [0..127] of byte =
8 D' B) h+ k3 m# a1 W% j X' r6 G($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A); # a3 a4 y; U+ ~4 f
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代码部分 - W4 k$ \! x! k% J
function decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密 # e) r3 R6 R A, k+ m# \4 }6 S
var , N0 L6 K* s( y7 M! L
a1, d1: byte; ( O" M: ^9 E& K8 R0 K
j, count, di, si :integer;
1 E% v# S" h& C( Z3 q3 J: M+ vbegin 1 W; l; b( e* P5 S% m
decode := len div 4 * 3 ; //返回解密后数据长度
4 ^: A+ l3 i8 I% c9 T H4 y8 m j := 0;
% W9 r& y8 m( X# [1 d while i < len do
8 }5 e4 `# X. q4 a& i begin
! m; G4 N: z9 {& ? d1 := byte (inchar[j] );
9 i) C) D( a9 H- Q% K if ( d1 = $3B ) or (d1 = $7A) then 2 ^' r) m: O: Z4 f- b& [
begin * `3 K% n' P: Q6 E7 g) U6 ~
end;
0 k4 } T( k* ~# x d1 := d1 and {&content}FF; + Y# P2 B& v: n$ D! I8 k6 M
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] );
$ P# {& A& A! u1 J$ `( } byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法 ' G' ~. p# M; a q% Q j4 T
inc (i); . ?+ s+ c1 [0 h: T5 {3 U7 e* u
end; . U7 m( m% c4 n. s
4 z9 I6 ^/ \ l2 S V% @6 L di := 0 ; * c9 E; x$ l0 f1 p- X7 z
si := 0 ;
. s" G4 Y; c( B# A" i: h count := len div 4 ; //循环次数 8 f) I" [; O) H K* H
for j := 1 to count do
x% F+ {; D7 L1 j: M5 F begin
9 ^5 V7 a+ E8 {* A; h a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个)
- ~( Z: l+ I; a5 d* ?, @ a1 := a1 shl 2 ; ( t% y8 Z ~0 Y, `( g7 q' X
d1 := ord ( inchar [di + 1]); ( j& F, B+ e8 |& [
d1 := d1 shr 4 ;
. Q, o! l Z- o; u+ | a1 := a1 or d1 ; ! F6 d" d3 ~4 R( l; E
outchar[si] := chr (a1); $ U8 i) ` Q9 y( q; M5 A, r
4 Q L" P* w) [4 N" r a1 := ord ( inchar [di + 1]); $ E/ ^+ Y( V: K
a1 := a1 shl 4 ; 7 f) ^0 z1 j" S
d1 := ord ( inchar [di + 2]);
/ I( H2 |9 e6 \5 z d1 := d1 shr 2 ; % M' j6 [" _/ y. p4 K5 F% B6 G" T
a1 := a1 or d1 ; ; x( P- X/ _# b5 A% D$ P6 e% j
outchar[si + 1] := chr (a1); 7 d! o" X" c2 d
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a1 := ord ( inchar [di + 2]);
2 Z, l+ \- |; g. I. u0 l L a1 := a1 shl 6 ;
+ h" [3 Y# E' N2 j& z! s d1 := ord ( inchar [di + 3]); ; G, G" C1 t/ @/ ~) X
a1 := a1 or d1 ; 0 \ w1 L5 r. c: ^0 k' f- A
outchar[si + 2] := chr (a1);
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di := di + 4 ;
1 w# @' Y! ]' H6 p6 S( p u5 H0 |) w7 X si := si + 3 ;
) f4 P, n3 o: x& i) M2 ] end; ! G1 F4 ^+ P% q# f: K5 U |
end;
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function encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密 5 d0 \1 ^$ w5 l) Y, f
var ' V7 G( Z7 L. S. [0 t/ W* @$ j3 |# N
a1, d1 :byte;
( S* O$ x: F$ y& U0 v j,count,di,si :integer; s6 ^" r( @; z
2 k3 L9 V8 o! u6 l; ~ N) M* Ubegin
. N/ [6 y+ x0 R2 O% T encode := len div 3 * 4 ; //返回加密后数据长度 1 K# d, @- W3 x' ^5 u& o9 J6 y V* i
di := 0 ;
& q6 D4 L: I: s6 d, X si := 0 ; ) t2 ~& Y& X: E5 [; i
count := len div 3; //定义循环次数
- F& V+ q# Q, U2 L4 g for j := 1 to count do t- }* v# g* Y# ]
begin 7 t, k& R8 I( d
a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个 : I# k) y: |6 c2 B
a1 := a1 shr 2 ; : e# t$ k. w# n/ a9 x% p
outchar [si] := chr (a1); 3 ]+ Y4 M3 R( Z6 u `
2 c* i9 _- I. o* b; Y a1 := ord (inchar[di]);
" W+ p+ E3 t0 [9 V7 m! V i: P* v a1 := a1 and 3 ; / Q0 {( B2 a# X' |4 k$ F4 T) t
a1 := a1 shl 4 ;
! C8 y" c' b1 @( A* ~1 z1 t: m d1 := ord (inchar[di +1]); & R# W; Q" e5 L8 S2 p
d1 := d1 shr 4 ;
6 X) c/ v2 O! L$ G$ o. \' o. }7 O( U a1 := a1 or d1 ; 7 B6 w5 Q/ {# `5 M! c5 C& `' M
outchar[si +1] := chr (a1) ; : F( X( A+ K/ | B
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a1 := ord ( inchar[di + 1]) ;
. O- ~5 u9 }: q4 V% y a1 := a1 and {&content}F ;
" N" i8 q4 Y, b' Z+ O, r" l a1 := a1 shl 2 ; / n5 j I0 H9 S% N5 Q1 L
d1 := ord ( inchar[di + 2]) ; 1 `" `8 e( \ ^" J1 y r2 q3 [/ e; T
d1 := d1 shr 6 ;
4 W! H6 O" H! K% B* r; \/ W6 A a1 := a1 or d1 ;
7 V. _4 i! o( b" T4 {: D3 S b outchar[si + 2] := chr (a1); 3 V: b/ b. j9 @ N% P }! G" v
9 I% y& x6 ~3 N9 X2 a a1 := ord ( inchar[di + 2]) ; 3 X* N! K: Q! H% k L
a1 := a1 and $3F; 6 A! M5 _7 g9 t- H9 G
outchar[si + 3] := chr (a1) ;
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; F! q m( A1 q; Y" w' }. j$ V //第二次转换 ! g" h7 H7 u0 F6 v# p. z
d1 := ord ( outchar [si]); //第 1 个 _( c {3 I, L2 @# c1 {
d1 := gamestr [d1]; 1 }* L! ^9 l. p
outchar [si] := chr (d1);
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d1 := ord ( outchar [si + 1]); //第 2 个 - d3 t3 h& m3 W# \
d1 := gamestr [d1]; N4 V' @# d' `% r
outchar [si + 1] := chr (d1); * b; n) ~: F) \/ T% N( U% Z
- j2 P3 b5 g" v, J: @- B0 ` d1 := ord ( outchar [si + 2 ]); //第 3 个
- u C9 e- P9 q1 n% R d1 := gamestr [d1];
/ \3 y- a9 [' P# L8 T outchar [si + 2] := chr (d1); 5 g# t9 G4 L1 t+ t' f
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d1 := ord ( outchar [si + 3]); //第 4 个
, d/ o/ V; U! i; a; M d1 := gamestr [d1]; 2 d, n! Z7 h- n
outchar [si + 3] := chr (d1);
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di := di + 3 ;
1 v+ F0 N4 c: f, C& t si := si + 4 ;
0 J# k/ z/ V# A6 k0 j, Q" q end;
1 z% K7 M+ l* _( B( ^, ] m) Oend;
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