原理:进入流放地后自动删除物品栏内所有回城卷
* p4 R3 j# `) W) Q5 s C! t5 x. W) G方法:
9 U; ^7 @+ ~( J; F* @2 r! i1 K一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
- t! h$ ]+ @5 H9 v二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到 5 J( `) _0 j4 s; K9 l
三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
- a8 u |3 f# j四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
0 y, D7 p) |: P/ v- W# g删除回城.txt
0 n, T" s5 A' I( {unit 删除回城; ! G( c8 \4 `$ [- }7 N( B# X$ ]! E. L
inte**ce
; e( G2 Y# J( w* W3 Y" e7 cfunction GetToken (aStr, aToken, aSep : String) : String;* P* g" \& n& D) @
function CompareStr (aStr1, aStr2 : String) : Boolean;* K6 J7 S A3 b! _) V$ R% n$ {
function callfunc (aText: string): string;
. F* B" P# e4 J$ F" jprocedure print (aText: string);4 C) U4 ?4 t# _ T7 f5 N
function Random (aScope: integer): integer;9 z8 O' A* }! q6 a& N9 c+ r
function Length (aText: string): integer;
% U3 E! ]* t/ B8 K) w: j' Dprocedure Inc (aInt: integer);
* {8 R+ i: {) z6 O- L: ~procedure Dec (aInt: integer);& O0 k4 E( v7 G/ v- p
function StrToInt (astr: string): integer;
3 k+ [1 `' t" hfunction IntToStr (aInt: integer): string;- s; z6 \' D3 _0 |. n
procedure exit; & |* n# l9 F9 z
procedure OnCreate (aStr : String); 7 G, R" e1 T: s, R. i7 W: G
implementation ( C& e' C& h* x: s, [* i) M+ e& i
procedure OnCreate (aStr : String);- D; U) O* q# S8 |* Q; t
var( R3 }1 W. Q$ v ^
Str : String;
$ f0 y$ k, m( U& C. J8 u& r iCount : String;
5 `* O" ]. j$ s _) E9 j GoBigMapItem : String = '回城卷';
5 J: Q9 E8 U4 K7 mbegin0 v( v/ o+ y! w1 N
Str := 'getsenderitemcountbyname ' + GoBigMapItem;- l7 ^9 e: M5 U$ p
iCount := callfunc (Str);
3 L( y" z5 \. J* f if iCount <> '0' then begin4 [ e0 |. O3 J. h3 d, ]. X
Str := 'getsenderitem ' + GoBigMapItem;
- d6 ]$ [3 X. e! [2 f' D Str := Str + ':';
8 w# s$ H. C2 T9 L/ q! _ Str := Str + iCount;
, ~$ ~1 e: @+ K* [ print (Str);
9 o" j8 E' u5 L: f4 \% Q5 H/ ~; T end;0 t" i3 l+ C S
exit;
7 w* C" u( Y( \end; - v2 r4 @3 y5 w7 G* o& m
end. 7 O+ ?- P0 n2 [* N& A8 X
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