tgs1000/init/JobUpgrade.sdb
- P: o) ?" k* m2 c
! a: a( k0 }) m$ d参考下面列子
0 r# w% f4 e# `1 ^* p9 \: {
1 [! e% x# F# g( tName,Upgrade,SuccessRate,DungeonRate,DamageBody,DamageHead,DamageArm,DamageLeg,ArmorBody,ArmorHead,ArmorArm,ArmorLeg,AttackSpeed,Avoid,Recovery,Accuracy,KeepRecovery,4 Q- y2 n) `. q4 N, W
1段,1,70,(100),20,20,20,20,20,20,20,20,20,20,20,20,20,
, o1 z0 T% d6 g9 f. m, u( N6 m2段,2,25,(100),50,50,50,50,50,50,50,50,50,50,50,50,50,% b4 c; t/ S. C2 D; k/ h
3段,3,10,(100),100,100,100,100,100,100,100,100,100,100,100,100,100,
0 v% q7 w/ O; B" f5 q4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,
1 o& @. ?1 o- d: k0 u9 i4 N8 _
$ s6 J8 K3 h/ f" H括号里的数值(DungeonRate)是固定成功率。改成100就是拥有固定成功率100%& H- T6 H v2 Z4 Z8 x
2 G& G+ i- t* \% j! v(SuccessRate)是成功率(几率计算)。7 |5 m4 P+ U& ^# q/ j$ S
$ d% E/ @7 V0 E+ G6 \3 m( S) [# W可以受多方面影响,升段药、成功百分比、成功几率等等。
. B( m9 P5 e; _4 n! t7 p
/ Q# ?" h0 e% _% q, @) U所以没有真正100%每件装备都能成功(除非你使用是四大宝石)
9 m" g5 a6 p e3 T" m1 f7 i; {! P* s
如:4段,4,20,(100),150,150,150,150,150,150,150,150,150,150,150,150,150,
- r9 @, G1 e$ G; f: e: ~
+ ?5 W$ W$ z3 ]. H4段成功率只有20%机会才有100%成功
2 S- e5 F; u6 {& n |