本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同5 e ?, w2 W" s: D0 z9 l
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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. I; @* ]1 Q! [+ Y2 ?; ^建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观. l( h7 g5 Z2 c8 {& i. ]
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2,tgs1000\Help\真气.txt( C1 \3 O6 o5 O7 V
9 B% W% v8 u* H0 X<trade>$ J4 N; l8 Y" s$ k! K% M- ~# F$ q
<title>真气交</title>
2 r5 y0 m5 A4 }& R% B<image name=z24 value=144>8 j1 c3 f8 o) f. z. r# g
<text>" i$ ^' J6 C% s2 ?/ y2 R
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
0 R; C! B2 D& k* x+ p& v* w </text>- r' L0 p7 ?* z- w i, S
<command send='close'>关闭</command>% N$ J- l# G& D6 c4 t" V
<command send="jh10">红色真珠换真气</command>
$ T2 E3 A/ {( I. o: | [: Y* F! }<command send="jh100">绿色真珠换真气</command> Y+ b4 `* K# u3 t4 g& D/ f/ ^
<command send="jh1000">蓝色真珠换真气</command>
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3,tgs1000\Script\Script.sdb4 }% K6 w8 N! a8 Q
6 L# i4 G; S/ A6 M! I' W9 v5 T142,真气.txt,,# W1 `8 u( {6 [# i. L
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4,tgs1000\Script\真气.txt
( _+ u1 K! j8 D, H" e8 Z$ R7 nunit 真气;1 s/ l4 Y I7 X: b. x: c
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interface
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9 I/ h n: M) o. d @function GetToken (aStr, aToken, aSep : String) : String;
$ {% @0 h! z& Rfunction CompareStr (aStr1, aStr2 : String) : Boolean;5 X, d+ g8 g2 y
function callfunc (aText: string): string;
+ h1 k8 S k' Wprocedure print (aText: string);
+ ?4 s; R% u2 }% D2 lfunction Random (aScope: integer): integer;, A0 o& t# V% @! n3 K6 o
function Length (aText: string): integer;$ F& X% r% S8 y& s
procedure Inc (aInt: integer);
4 r- a( q+ O% m6 `procedure Dec (aInt: integer);5 C/ K) e& s, L4 p# m7 B* S9 o, y
function StrToInt (astr: string): integer;
# ~! A) f- P5 B5 p9 v' D/ nfunction IntToStr (aInt: integer): string;( d: o% r- B: N$ Y z2 ^
procedure exit;+ w& W5 i0 ^( ^$ U8 F, X) N
; E% |. v% r& _1 v- fprocedure OnGetResult (aStr : String);2 g6 E/ c% j. k4 h. n7 z* K9 n. m( Y: X
procedure OnLeftClick (aStr : String);, F( a$ X/ p+ z1 i* k
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implementation
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procedure OnLeftClick (aStr : String);
6 [- Q/ p9 h# Q: p% S/ vvar( Q1 v; w5 |+ u% O! b G$ k7 G
Str : String;# w. V5 S& A2 ?
Race : Integer;
- Y/ q0 a9 {& ~+ A0 q* fbegin" s3 Z# R" i7 I' ^! U
Str := callfunc ('getsenderrace');: u# p- h1 Z: a
Race := StrToInt (Str);
, M3 r% s5 U" r! q; R) T2 B if Race = 1 then begin
+ q: I- w+ `6 Z Str := 'showwindow .\help\真气.txt 1';
0 Y1 p; H5 `. ^- D. S* N print (Str);
& ]+ x+ t& \) l% E+ a* o. U exit; x5 m3 y2 l8 C$ s/ o: ^' f& a4 g
end;
- Y$ {/ P& {3 r1 o9 A8 R, o4 Rend;+ `/ u6 ]; I N0 M
( ~- s5 x7 @7 t! Vprocedure OnGetResult (aStr : String);
% |* S( [- C* S5 R9 B cvar
0 T7 w9 F& W8 D2 X Str, Name : String;
5 m' e0 V; @( O# E$ j6 y4 t. \begin
9 i8 b) d2 Y' U/ K9 V if aStr = 'close' then begin/ X }0 m' M9 B" H
exit;4 ?$ W! g8 ]/ d1 D S1 {: J
end;
+ C9 L# |8 f5 V. x0 {' k5 q, x if aStr = 'jh10' then begin
5 G7 q. ~" c% D, J3 q Str := callfunc ('getsenderitemexistence 真珠10:1');
+ ]1 `% {5 @, S" {7 K8 ` if Str = 'false' then begin
. }+ T+ [# F1 X1 ]5 ]; F Str := 'say 没有红色真珠,不能增加真气!!';0 H( b5 M9 M: o0 v+ Y
print (Str);
- y. k7 f/ I: ^; b exit;, F/ d6 ^' A) ?1 J' Q4 P0 x
end;6 W1 r* x. m9 ?# j
if Str = 'true' then begin
- q q* Y8 L8 j! I; l Str := 'getsenderitem 真珠10:1';9 |8 A3 Q7 Y& }! R( ^
print (Str);" _( I" E* I4 n _! h0 n3 |
Str := 'addaddablestatepoint 10';
/ H: H' f, K0 q print (Str);8 Y4 |8 |7 @% i& b+ u4 L) {
Str := 'say 恭喜大侠!交换10点真气成功。';
1 A& S, @9 D5 F print (Str);
# @5 E* B- w5 c* m5 F7 Y, y% b0 K exit;
! E8 c) ]% W$ B- f" ^ d end;& `1 E! U" u k: @
end;# u- A X/ ?- E4 Y% S% X
if aStr = 'jh100' then begin
$ Q: ]4 R+ s" `; S Z& \/ W Str := callfunc ('getsenderitemexistence 真珠100:1');4 R( }2 b5 {' n$ A8 r/ b0 U* B0 n
if Str = 'false' then begin0 j6 _# p- r) x% q1 F2 D$ @' Y
Str := 'say 没有绿色真珠,不能增加真气!!';
) ?+ S' `7 @- e1 M% g. I5 p3 P print (Str);% d; F; d$ q" F8 E& H- ~+ c
exit;+ ~" T P" a- P1 q" r
end;
, l# m+ _! T: V0 Y if Str = 'true' then begin
! ^' ^9 Z/ J- h& M Str := 'getsenderitem 真珠100:1';" c5 G6 U% f- h. W: U& B: H
print (Str);1 f+ Q! o5 `; ?; o
Str := 'addaddablestatepoint 100';
, z- i: U+ O0 a ] print (Str);
H+ a: c/ `# D N" ` Str := 'say 恭喜大侠!交换100点真气成功。';
) X6 O t* u7 h* g. S9 X, c print (Str);
: |, ?/ s: x- j7 I exit;! _' E1 c& X" Q4 T5 b5 f" t
end;
: { n" r4 X W, ?; ]6 T1 o7 u3 R; e end;
. q8 s( [9 V- ] if aStr = 'jh1000' then begin' ~3 v# Y. `% a. k( {* R& Y; A; S/ u
Str := callfunc ('getsenderitemexistence 真珠1000:1');
4 ], P' l+ `/ V2 m7 H if Str = 'false' then begin) z3 z5 g7 l* W! O8 |' L
Str := 'say 没有蓝色真珠,不能增加真气!!';
& q5 q$ b( D8 D3 W4 a print (Str);
! x' z$ _/ a+ k& o) B [% o, i exit;
+ V* _0 m9 ^3 L5 p: E% J/ n end;
+ f: u* g$ a# H if Str = 'true' then begin. D( U6 u5 `6 s# c
Str := 'getsenderitem 真珠1000:1';
" O' m5 d" q, x% n print (Str);- q: N6 a" n0 l2 |
Str := 'addaddablestatepoint 1000';3 ]9 Q) ]6 u) J( e
print (Str); S+ M5 ~4 b9 S) s& l$ S; k- v0 h
Str := 'say 恭喜大侠!交换1000点真气成功。';3 D! R8 f1 a9 Y+ q
print (Str);8 W1 u0 q. i2 @ r6 q, \
exit;) W. R5 K' z, F& c$ k1 R# w
end;( `& |' c5 T" [! |8 P7 h j
end;( Y S- i* S) P) V4 P: p/ Z
end;
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end.
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5,tgs1000\Setting\CreateNpc1.sdb! }( ^1 A# Y& U
102,真气,500,500,1,5,142,,
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3 Z' b9 _8 X- O1 I到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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' v, H, a$ U3 P9 u+ B6,tgs1000\Init\Item.sdb* s3 k: Z, m3 Z0 ~7 A r2 t
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,6 N) H, _8 c' s+ m5 k5 k
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,2 w2 K3 D9 y% _: e5 n2 q
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |