门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 & L/ R7 p: k% d2 _0 p
- h2 @) p8 ]) i: \. r' Uevent文件下是 4 @* V) ?6 P& `/ j
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BattleMap.sdb 加入
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No,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,
/ z. C- y8 V' H0 Q1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
% c) j% C4 D' z- I2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2," ~: ^" R: R4 E( ]" v4 v
7 x7 e; C$ N+ ?7 S- |9 s1 {% K此处的 紫焰世家 和 啊 为 参加门战的门派名字 ! Z5 x2 V9 V4 G
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9 x* N2 P% B$ aInit 文件下是
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Monster.sdb 加入
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9 C" o$ P4 }, XName,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,
\, }5 i! I" S6 v2 C, {- T5 o门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,& S% X! r* D w4 N# h" u: ?1 L
门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,
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map.sdb 加入
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3 q$ Z+ n5 }4 g8 n4 H95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,; ]7 N/ O4 [8 P* H( S
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: k! I" T- a( @6 h& s9 \' z这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下9 N3 F; F7 d( r6 ^$ B/ _/ _
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/ c. u6 v8 I: z9 p0 i( CItem.sdb 加入 " C5 F" ?+ v1 a7 M1 t7 S
: l; A4 J3 ^- |! W; @门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,: d6 f m# c- |" ^2 I
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Setting 文件下
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CreateGate.sdb 加入 " l5 S2 u9 H, n9 ^
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172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家, u" h1 D7 W$ `/ j c
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊, v1 ~& F5 Q6 N
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CreateMonster95(或170).sdb' @. t! I, t7 |( T, V: E
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Name,MonsterName,X,Y,Count,Width,Member,Script, m( s! I+ h5 N- m9 h, b
1,门派剑令1,56,52,1,1,,,
" p7 R; J6 M4 ], D8 e/ g- a2,门派剑令2,105,101,1,1,,,
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GM 命令是 " M3 C- t* Y9 R3 `3 |+ S
! x! f: z# j; Z) e) t$ C! t5 E u门派大战开始 battlestart 然后踢人下线: @b**l 500 500 ) k: T. \) O, q7 _
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