千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度..
5 W& E, ~3 k6 Q/ x二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用)
9 E4 f& a8 v3 B+ a* c) x5 L- d7 b4 \# }
声明部分
( k2 U& a! N( z" Z" |//二种声方法均可 / f! n" I( q$ N% b2 w' |
//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’;
6 v2 C% E* P* \$ N8 \const gamestr : array [0..127] of byte = 3 o4 n) A/ U- k# k j
($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A); 4 A5 ]5 }6 ]6 w. V: l3 Q; Q7 |
}# T( F! j8 @# H, A. v代码部分 ( l/ y+ V6 H& F$ {( Q' k4 R
function decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密 7 \9 q; V* E* ~' ?# P
var
- V: ]# U% G. @2 [' d: K a1, d1: byte;
# j1 }; O: L2 S j, count, di, si :integer;
9 w9 F6 C- P. ^( @/ Kbegin 6 h; O* E a7 w$ e3 n
decode := len div 4 * 3 ; //返回解密后数据长度
3 a' E+ H, B) h' q7 a, r! T j := 0;
' M0 n, F% E; T( T while i < len do 7 N8 d/ m/ I* I
begin - F9 d' s. C% r& \2 Z/ R$ A7 v1 w
d1 := byte (inchar[j] ); w) b' R6 v$ A5 K4 W
if ( d1 = $3B ) or (d1 = $7A) then $ m& R6 K/ {/ N& }2 e8 b
begin
, L W3 n* j) O9 i4 H0 N: i3 `* e ^ end; / D2 W( m! ?* F
d1 := d1 and {&content}FF;
. l* h" w) T6 h5 g' U d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] ); ! i u/ B' g* F1 R) u
byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法 ( E$ O' X- M) ?0 }. h3 g, B
inc (i);
, j' w! r) u8 {) H% @ end;
7 |) \+ e2 T3 a3 Z
, t/ F: B( ?# `+ o$ \- z9 I di := 0 ; " I8 o; S8 z8 {7 h" }* G
si := 0 ;
) Q8 t) g6 {- H8 Y" J count := len div 4 ; //循环次数
0 o0 M8 `4 Q+ P# ` for j := 1 to count do , [! D3 N' g$ l3 _9 J' `8 t
begin
% }) E% r2 y) i1 Y a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个)
" G) H9 S& N% H; j a1 := a1 shl 2 ;
* k: J. u; ~4 s) L R) M2 ^ d1 := ord ( inchar [di + 1]); : i+ `9 u* l8 e0 W0 W8 z& Z& M0 v( k
d1 := d1 shr 4 ;
" V, i7 e5 I# H1 A; J2 P4 b) [3 ? a1 := a1 or d1 ; 3 B' N) h& ?: L- s" t$ S+ T* d
outchar[si] := chr (a1);
& Y& w" F+ y4 ]9 v2 t
' @, F; l- J6 t( W a1 := ord ( inchar [di + 1]);
" {/ ]& [9 X# A" I0 v a1 := a1 shl 4 ;
: g) M1 U; @# E$ B% U7 `3 ]+ P d1 := ord ( inchar [di + 2]); 3 ?/ f; C5 M5 _' h
d1 := d1 shr 2 ;
. {8 A6 |, R! e1 V5 M. C a1 := a1 or d1 ; " i7 l9 F( k; r7 Z5 [1 T
outchar[si + 1] := chr (a1); ) K/ h2 S- X# z i& P9 B$ h
4 Q0 q9 J( ]6 O; X5 B3 t- q
a1 := ord ( inchar [di + 2]); 5 u5 C% H# f3 o
a1 := a1 shl 6 ; # o0 a' L- _2 a& o, Y# L6 b, _4 @
d1 := ord ( inchar [di + 3]);
" e; |" k$ @' n0 v+ S. f a1 := a1 or d1 ;
( T0 w, w' J7 l; ^7 S* p7 }! _# u outchar[si + 2] := chr (a1);
& R2 K" }; N3 Q
, I$ |3 O% ~. v8 e. b di := di + 4 ; 3 p' t. m8 I# T! ^
si := si + 3 ;
8 O! C- r) z8 f# k1 i# Y7 N end; 0 A! O3 H; y8 Z$ Z" J( y
end;
2 R8 U7 T7 q; y4 h, o% a
2 h1 o) @" S* T7 p+ M" Ffunction encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密 - D* R4 U/ W2 a5 U. s) [
var
" u1 ?4 x" {: w( q a1, d1 :byte;
6 i; H* A8 L0 E7 P/ f0 v j,count,di,si :integer;
( L: Z8 h+ G2 h# O, Q$ C( x2 `5 |; f
begin
/ @# i' e5 a H" q: a+ M x encode := len div 3 * 4 ; //返回加密后数据长度
+ i. T. A, v+ `% C di := 0 ;
5 z% Q0 F: f ~. p5 @ si := 0 ;
( g& k9 g7 \, x count := len div 3; //定义循环次数 0 w3 i0 k% v# s, q% @
for j := 1 to count do 3 V+ h# E) t7 r( j
begin
: q7 I) k- e* ]/ { a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个
9 h* S4 @' X8 j% c/ Z1 J a1 := a1 shr 2 ;
2 b# }# t- E7 J) [ outchar [si] := chr (a1); , C6 P% ^3 k2 q% C) ?1 L# [0 c
$ n2 A: Z! U2 V1 v# M a1 := ord (inchar[di]);
" F @6 F: o/ X$ I h' m a1 := a1 and 3 ;
3 S4 _3 C" T' D6 ^* c) _4 m, b a1 := a1 shl 4 ; ' q# Z+ ^& A: h" o) }
d1 := ord (inchar[di +1]);
) h# W& N6 V9 T: R d1 := d1 shr 4 ;
* ]# n; o. k- p9 E) U0 F; x" s2 D/ k a1 := a1 or d1 ; @& U3 w1 w# _& R
outchar[si +1] := chr (a1) ; * ^4 N5 A# V& o1 u3 l2 p' x
4 f' `. I9 j3 p0 K( L* b a1 := ord ( inchar[di + 1]) ;
1 a+ ]- V! h+ I; q# ? a1 := a1 and {&content}F ;
6 e8 L7 w3 x' S( \$ u a1 := a1 shl 2 ; ! u) u# x& s5 k D) q2 _5 y
d1 := ord ( inchar[di + 2]) ; 8 h6 ]7 Q0 U6 B* o6 F3 H
d1 := d1 shr 6 ; _% T; C' Y$ ]/ e2 s
a1 := a1 or d1 ;
+ S9 Y4 F5 J+ c V( ~- p) E outchar[si + 2] := chr (a1); ! ^( n& w4 f9 l3 ?8 ~/ T
. j W6 f3 O; B& h a1 := ord ( inchar[di + 2]) ;
& k9 ~2 O. E/ ]+ | a1 := a1 and $3F;
3 d* Q2 y- P O- W! g' E outchar[si + 3] := chr (a1) ; + _! {6 ~7 t- [1 X* T
, m# J& J; M. g" y4 P //第二次转换 ; x9 O8 a' \/ I/ S. D+ v Z8 k
d1 := ord ( outchar [si]); //第 1 个
$ c$ k2 x- W. @; O6 p% m5 }) ] d1 := gamestr [d1];
& h9 B/ z% z3 t! l' k+ E2 C outchar [si] := chr (d1); 2 H4 W/ O! t! y2 _* m/ A \
1 a$ b4 `+ s3 \* p f d1 := ord ( outchar [si + 1]); //第 2 个 & y* V% y4 Z' L2 a P
d1 := gamestr [d1]; 7 o& |: P- p4 F
outchar [si + 1] := chr (d1);
* a; {: j. J' G1 I" {
. W7 u$ k" a& @7 L9 c q3 G7 R: w d1 := ord ( outchar [si + 2 ]); //第 3 个
8 f# k' n5 Y0 P d1 := gamestr [d1];
0 s4 N# Z/ L5 c6 f% ?; u outchar [si + 2] := chr (d1);
! r. h; y9 z- X6 q. ~
. y% O1 I4 {0 W3 V" Y4 X. c d1 := ord ( outchar [si + 3]); //第 4 个 + ~5 r. i% g. [4 D$ S1 `* h
d1 := gamestr [d1]; 5 v, z) y( w' B5 @/ W( E8 k
outchar [si + 3] := chr (d1); 8 ?0 |* o9 m( g
4 |7 K( c) f1 P3 e5 z! v
di := di + 3 ; * O9 Q) v! v" g2 i* n" s- x
si := si + 4 ;
' v! O7 u0 f! W2 I9 z, S- f! Z end;
2 Q/ U: p" e) send; + N! k% s, v- v2 {! r
|