本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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' e* Z5 J& W& S& U- M5 |9 m/ O此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同: b; d& C% q$ W/ x4 I3 J
9 O8 `+ D. G4 O: \1,tgs1000\Init\Npc.sdb' B( _, j& H6 v; n: |# Z
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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6 w. O7 T+ T1 J, \! q& E建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观$ \2 d8 K7 n$ t: e$ _; Z
3 H, M( ?! _& o8 X) E1 B2,tgs1000\Help\真气.txt6 S5 \1 X9 E; P; S6 t, o' y
7 t$ F3 ^) \% O5 Q4 c( }<trade>
$ T; f7 S8 O7 E+ a! W/ t<title>真气交</title>
0 r5 k- ?6 r8 Y; u0 r0 P! r5 B' U<image name=z24 value=144>
1 [( c! T& U0 _% B% r4 A4 B. b<text>: [0 ?) G, [3 n
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;9 x6 r) R& S$ d/ n2 k7 {3 a1 N
</text>
3 ?: }1 i# o6 j9 i, O, {<command send='close'>关闭</command>4 `/ L4 Z( u& j8 o% K, z' K
<command send="jh10">红色真珠换真气</command>9 H( X8 P1 s2 n, }% I* o
<command send="jh100">绿色真珠换真气</command>
; j- F) M, H( |& q<command send="jh1000">蓝色真珠换真气</command>
* P# q' x8 x. V: z. G+ ?</trade>% y5 ^9 j* w1 b4 ]7 P* A
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3,tgs1000\Script\Script.sdb
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142,真气.txt,,( r' t. c8 A5 e( G6 b7 Z" X2 Q5 f/ [! t
0 ^" v1 [. Y! B$ j4,tgs1000\Script\真气.txt; A6 D' x$ e# D
unit 真气;3 p4 R, N, B* h
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interface/ [3 T0 T. E1 R" n" r
: @1 k# o" n$ i! v* s1 Ffunction GetToken (aStr, aToken, aSep : String) : String;
( w }6 }* g6 B0 A4 \8 T" yfunction CompareStr (aStr1, aStr2 : String) : Boolean;, b/ J. T* \% Q: _) a3 \& m* U0 N
function callfunc (aText: string): string;
+ q: `( W9 K; m7 I {" j: qprocedure print (aText: string);' N, {$ O6 f% O+ M: T6 B3 B5 ^2 P
function Random (aScope: integer): integer;
; W! W) q" O; J: vfunction Length (aText: string): integer;) R9 S6 q5 U* V2 Y' c0 ~+ V% d) q
procedure Inc (aInt: integer);. o @! n; A3 [( Q& ~9 F( z) G I+ n
procedure Dec (aInt: integer);
: U* Q. ~# k- k) nfunction StrToInt (astr: string): integer;9 f* c8 {% n* ?3 O+ b
function IntToStr (aInt: integer): string;, q0 M {+ E% @& k x
procedure exit;
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2 ~& @# t+ V/ h' B0 y+ r6 Vprocedure OnGetResult (aStr : String);8 n- o0 k5 n, h4 e5 c- Y* P
procedure OnLeftClick (aStr : String);
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implementation
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9 P1 V' a# x( |* ^* Yprocedure OnLeftClick (aStr : String);! [0 `5 V: y: I
var% g2 V @7 K. P8 I: q7 ?
Str : String;
0 L ~% w# a4 T! y; _ [. y Race : Integer;; S# F& [) t A; G* N8 v
begin3 v( Y2 j: g6 k9 w' d( ^
Str := callfunc ('getsenderrace');% X$ t, I) ?3 @2 A. y1 B& q) ]
Race := StrToInt (Str);
2 F/ z3 g" i$ [3 P if Race = 1 then begin
! i6 X8 m/ H/ I E M Str := 'showwindow .\help\真气.txt 1';. K5 D5 r% c* T( H, g# M
print (Str);
$ B- t4 L$ p5 g5 N7 P exit; ' n1 p* a# \& U( u1 d4 O" L! e
end;$ M! |! t$ i7 b* t
end;
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, |' X/ }7 \" `, r" qprocedure OnGetResult (aStr : String);
# ^- `+ r7 c2 \% {$ n$ Wvar; v1 M! }* q6 J8 {0 n
Str, Name : String;; v. O* d$ \3 X5 Z3 R
begin' Y+ L0 p! E' Y. r
if aStr = 'close' then begin. J+ _8 x0 D( M7 a/ x
exit;
, t1 Q" `1 L2 U7 R! ^ end;
, {& z$ {! g. H$ k* f' d9 Y if aStr = 'jh10' then begin! l. V' A- R0 ?+ k/ _2 ]
Str := callfunc ('getsenderitemexistence 真珠10:1');
( w2 h P/ J* A if Str = 'false' then begin2 Y% t# Q( L$ \$ \
Str := 'say 没有红色真珠,不能增加真气!!';& s9 o5 n! v0 T1 [: i P! y; r
print (Str);
7 r; ~# Y0 t, D+ J" a5 i exit;; Y5 `2 d8 T# ]8 ~3 A: `
end;
1 `3 U$ h, @) P/ E- }6 T, I if Str = 'true' then begin; [" {1 D( M& z- F) }* D& e: p8 c
Str := 'getsenderitem 真珠10:1';
! f* x; L! b& @2 S print (Str);
! D4 k% y, r d: V2 t Str := 'addaddablestatepoint 10';8 I8 ? n: p2 z/ B/ f
print (Str);
* X# p6 u2 {4 ]$ p% T6 P) V Str := 'say 恭喜大侠!交换10点真气成功。';
+ g1 Z. l( O: I5 B# g" Z4 @ print (Str);
2 b: U4 X. T' L4 u exit;" B% W+ j9 A; }8 Q* H* M& [) ^
end;* e0 _: I( Y& G3 i6 U- }1 k
end;. l! ?& l# B/ B+ n
if aStr = 'jh100' then begin
/ |$ v- s; | w& x Str := callfunc ('getsenderitemexistence 真珠100:1');3 z: s! ]9 U( @" g5 w$ U
if Str = 'false' then begin
1 Y& g% Z% k" @% \2 k: K( O5 Q1 t. u Str := 'say 没有绿色真珠,不能增加真气!!';
# F' r1 `4 Q+ n! D. s$ l* A5 h print (Str); T' Z2 R8 }4 |+ w1 j; F# f
exit;
2 `3 c' T' {6 q3 ^ ~7 i' O) u end;
! @! B9 q! s4 { if Str = 'true' then begin9 g8 J6 J2 {% P( f' @
Str := 'getsenderitem 真珠100:1';
+ b( f& _4 Q2 u/ l7 _' G2 b print (Str);
% G# G1 z7 G: R Str := 'addaddablestatepoint 100';- d, q# y8 J$ X/ u9 p
print (Str);7 [* k$ E4 q3 _0 Z
Str := 'say 恭喜大侠!交换100点真气成功。'; i) ^1 c8 i# ?
print (Str);
, W/ [6 |: a3 O exit;
' c* a Y3 p5 x end;4 w0 t7 X" A& i4 G: Q+ o# N: l$ B
end;5 o, u% m$ t F K8 @
if aStr = 'jh1000' then begin' P3 D) k8 b3 `: Q. b1 T
Str := callfunc ('getsenderitemexistence 真珠1000:1');0 y7 @4 ^4 n9 i* ]
if Str = 'false' then begin* I; j. q& @% Q% N; E& d9 i% W
Str := 'say 没有蓝色真珠,不能增加真气!!';' o4 {+ K3 z; {4 g2 V( X/ Z
print (Str);; Y9 n9 ?+ u5 ~ V
exit;
' y6 ]3 e' i; `9 J( N end;/ U2 D! Q$ ~4 z+ K; z
if Str = 'true' then begin
* ~4 N& j3 Y T/ I Str := 'getsenderitem 真珠1000:1';
T5 |$ j8 Y$ p- c print (Str);9 O5 P5 @7 X+ n) ^9 _6 Q F! }
Str := 'addaddablestatepoint 1000';6 h5 K0 P7 i$ x8 O& I) s' O; {
print (Str);- C' a1 r+ @; S" T3 m- G: ?: f9 N
Str := 'say 恭喜大侠!交换1000点真气成功。';
8 d5 g1 ?6 A" I. }' L* y print (Str);
7 H2 m7 @* m7 K3 m3 Y exit;" j# K' ]7 {/ I U
end;
5 p8 l/ B, w* z8 W end;% B4 }9 W0 y) d) F% q
end;+ r$ |3 `) r/ ~. ] i/ B8 E s& w; O9 ]3 \
O5 k6 Q. `8 V4 ` W3 R3 Oend.7 ~. n1 H3 _" T
+ X2 B* i7 Z8 R4 s* T0 _9 `9 f4 z5,tgs1000\Setting\CreateNpc1.sdb
) A8 p- U9 r7 s8 p( C( E9 J8 y102,真气,500,500,1,5,142,,
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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O1 n' W! E6 A9 ~+ D( ^6,tgs1000\Init\Item.sdb+ s7 t: O$ B% Z8 D: R6 }, V1 a
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000, J2 h3 U: T; S& ?
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
( @9 F# ~: k' E7 R$ H0 o真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |