在 tgs1000\init\npc.sdb里加* H' R" d, O+ {+ ^. A% q
奖品兑换员,奖品兑换员,0,,,,,,,,,,62,81,235,0,0,,,,20000,0,0,0,0,,0,,,,,,,,,,,,,,,TRUE,8 I1 m* f, n n9 D \( U; X: Q
在tgs1000\script文件加里创建一个文本 名字:奖品兑换员
! A5 l' r' ?$ @- _7 ]/ B------------------------------------------------: A2 l; w, c- P9 H* P4 |
unit 奖品兑换员;1 T+ r: C! r' l7 ]% t F
# n( j3 W; Y; C6 O! W t3 binterface
# ?/ ^1 b" U$ |- }" Q7 Q1 V/ Q6 J+ D( O; f
function GetToken (aStr, aToken, aSep : String) : String;
5 V. C8 B- ]4 ^6 N! Wfunction CompareStr (aStr1, aStr2 : String) : Boolean;7 d4 L/ x I* ?0 [6 L8 ]$ e
function callfunc (aText: string): string;
_6 q0 F8 i! |. p n- U3 vprocedure print (aText: string);+ z: l9 i: v* v- ?/ \; Q2 P
function Random (aScope: integer): integer;
; d5 k9 G, v' I8 D* \# N+ pfunction Length (aText: string): integer;
' y# h& B) m# [$ T9 yprocedure Inc (aInt: integer);
8 \: y$ t2 k( y) M6 l: U/ sprocedure Dec (aInt: integer);" h! N! o! F/ l% A8 m
function StrToInt (astr: string): integer;, a- H: E0 X- N! c9 E3 H
function IntToStr (aInt: integer): string;, E' b* z/ t8 l+ x l
procedure exit;
, \$ ]) u9 D) ?( ~% Vprocedure OnGetResult (aStr : String);
! w7 `' j) K' \procedure OnLeftClick (aStr : String);
5 Y7 X H+ X! V* p8 fprocedure OnApproach (aStr : String);
' ?7 ~5 u6 W$ P5 S% C! r- K. {, Kprocedure OnAway (aStr : String);# |4 g- ~ a! |9 c
procedure OnArrival (aStr : String);! b s6 p7 h; j r% K2 C
var
+ k* c" s' K4 Y$ E0 GiCallCount : Integer = 0;, K( h% ]% q* w1 _+ @8 d
implementation
" ]7 M+ |! J1 W1 i( c( Rprocedure OnAway (aStr : String);
6 q0 w e# h- E* A8 C( Uvar) S+ d, s3 F% c- A+ |
Str : String;
3 ]8 s* M' ^/ r# w5 N( ^# {, Q' \0 D1 c: z Race : Integer;
% {' g' ^* A% t2 O6 w( G# obegin
: ~' p6 G- h: O1 A& b% F% t' f Str := callfunc ('getsenderrace');
! i& Z" V9 [3 t1 g! J Race := StrToInt (Str);
! m9 t7 O" |$ f4 U# y) n if Race = 1 then begin
9 x5 h+ H$ M0 v% p7 _' M c) n print ('say 拉拉拉拉,贪财老人来喽...');" x* u. |! Z" }' p
exit;
2 O7 ]' V2 i, r; g) _( u" o" n end;
; y0 `- O$ d/ u8 q* i5 u R) c" tend;
0 H/ C4 k2 G" W7 i5 e) sprocedure OnApproach (aStr : String);
! e/ V5 c4 ~8 L0 evar
7 f. N$ U& P$ J' L Str : String;
3 i* |/ S$ |6 W/ W) J; L1 C Race : Integer;) Q: ]1 o& I/ w- `/ [
begin% I! A) u/ ?/ l1 i
Str := callfunc ('getsenderrace');
M3 y7 M, j% L: \6 @1 j4 I Race := StrToInt (Str);
\; {+ R1 T4 H1 U2 R7 ` if Race = 1 then begin& Q3 J: B) X4 _. f. o
print ('say 各位节日快乐...');5 S5 m. O1 y3 o
exit;+ q1 P) Y* @+ a" x
end;8 G }" P% U2 D) ]5 l
end;& x3 k3 s6 m: P" r4 D% p1 i
procedure OnLeftClick (aStr : String);+ d7 [1 w& G- i( V3 g3 n
var$ c: B' J. ?! E+ t' \- d( i
Str : String;$ U, w( x4 g9 N9 k) |9 H. I
begin7 Y1 P2 a! Z$ ?3 G4 j1 ?
Str := 'showwindow .\help\奖品兑换员.txt 1';
/ I. [5 r% a* S! r* w* i- Z print (Str);% W, ^ Z# d8 O- l5 f
exit;+ N# s5 Q- f* p
end;
8 i6 K: B' v) |procedure OnGetResult (aStr : String);* I* r$ I0 R* h
var
( g. W. O; P4 i9 q! s0 A+ M. L Str, Name : String;: |$ J" x' H' J
iRandom, iKind : Integer;
; |8 Z6 F# E( I0 f) |" \9 ybegin
' j& S6 Q8 n% H# f. d if aStr = 'jinyuan' then begin
6 U# v- I3 z9 \ Str := callfunc ('getsenderitemexistence 金元:5');5 X' X+ B; U; m3 Z
if Str = 'false' then begin
. D! o Y- P2 X4 V a- U% b Str := 'say 哪有免费的午餐?拿5个金元来!';; M5 d, k, T! W6 |" U8 J
print (Str);6 ^2 H" f2 Y5 ~% f+ @. _4 o
exit;
8 q$ G1 _5 F; z ]; a1 \. k end;" G2 c9 B+ \ T6 h& }' h( D) E
if Str = 'true' then begin9 i. `5 Z% D% [8 A* B6 ~ [
Str := 'getsenderitem 金元:5';
' i) Q9 m5 @0 L; [) `- v( `- w print (Str);4 ]- B5 ]. _2 p; d# n3 [5 ?
Str := 'say 小子,你的金子是假的!哈哈^_^哈!'; ?3 W9 Q8 I1 ?5 H
print (str);
e3 S( d4 S k, s+ ~ iRandom := Random (5);9 Y4 K) |( N( z9 Z
if iRandom = 1 then begin' h! d i6 | u
Str := callfunc ('checkenoughspace');
/ k- M! L6 B( O9 P4 c& e if Str = 'false' then begin
% _) t- N6 Z! S8 E print ('say 物品栏已满~');
* [# ]# {8 R, j. d; k exit;
# _ I( z ~2 A$ B end;
8 Q* D0 |- F' v2 z4 ~4 U% d) R/ E1 p iKind := Random (29);
* P2 G. X% c& o2 o6 @ if iKind = 0 then begin D; E5 Q* X: r' R6 e/ z. x% A+ ~
Str := 'putsendermagicitem 男子英雄铠甲 @奖品兑换员 4';4 u A" f4 o" {8 E7 D; H
print (Str);" F& B/ K, x# G# h
end;, ]$ y( Z6 s! _# _% v
if iKind = 1 then begin4 j \; ~/ d6 d, z1 z
Str := 'putsendermagicitem 女子英雄铠甲 @奖品兑换员 4';
7 w) t6 E* o$ \) r8 a6 s+ A) H print (Str);" M$ U3 M3 O- o2 S3 d" N! K& y
end;& ?4 _/ o4 a% L% B4 c, s
if iKind = 2 then begin: U9 F/ j, d7 K; J8 M* `1 [
Str := 'putsendermagicitem 男子英雄头盔 @奖品兑换员 4';4 B7 a8 a% P2 r/ }& h
print (Str); e; g4 _2 H/ A9 m. V5 x/ Z
end;
# s& A* t/ ^& j* o% z( L if iKind = 3 then begin
/ m! H: v3 V* F. V% g. r Str := 'putsendermagicitem 女子英雄头盔 @奖品兑换员 4';( B! t, _! d$ e% j0 T: b- a) m
print (Str);
0 D5 Q- N0 Z/ _8 m; c5 X: z end;
" c) F; W% ?, B) X9 r if iKind = 4 then begin
3 A% N3 x' m! s' J9 d' {& L0 w3 c Str := 'putsendermagicitem 男子英雄护腕 @奖品兑换员 4';
W' x# ?* X! ^! W print (Str);! ]; v" L0 X: w% T- a, [1 Y
end;9 g! n# a: {7 F: l9 Y
if iKind = 5 then begin
+ u. D+ Y2 h, h h( g+ n Str := 'putsendermagicitem 女子英雄护腕 @奖品兑换员 4';& D( Y+ [& C: C- z
print (Str);
" d0 \* F# Z( q+ ?3 `' K+ z end;3 i1 W) k% n& H7 B
if iKind = 6 then begin
! z _" }' [( I Str := 'putsendermagicitem 男子英雄战靴 @奖品兑换员 4';
/ z; P" C8 S3 d$ Q2 t print (Str);- R: _$ N" L* M: l' I
end;5 d% [5 `6 [1 p; C9 `5 O) ?0 }
if iKind = 7 then begin/ K* W( [) w, p% t; ^
Str := 'putsendermagicitem 女子英雄战靴 @奖品兑换员 4';( T: O/ h. _' m. n* x' w2 S
print (Str);
1 C' Y9 B! @: E) W3 C$ j8 w end;
& l/ H% O, ]1 r. f if iKind = 8 then begin' a4 G( @7 J3 d2 Y, z" M+ g4 d4 V
Str := 'putsendermagicitem 百炼三*戟 @奖品兑换员 4';) ~$ e7 d4 Q# J$ g q
print (Str);
2 @0 t2 ~3 y4 Y$ Z end;
2 V; u% M/ S8 `. b; W) R9 y+ b if iKind = 9 then begin8 A6 k1 d/ _/ ^- b
Str := 'putsendermagicitem 百炼日本刀 @奖品兑换员 4';% x0 S i2 e1 c2 h, I
print (Str);
) v. l/ q/ R! t- s% ? end;" u0 h3 j5 S& B5 @
if iKind = 10 then begin
* S1 |$ X. a0 G2 Z- T6 ?2 V Str := 'putsendermagicitem 百炼忍者剑 @奖品兑换员 4'; z+ E6 |1 N& N) E
print (Str);
C+ x4 ^1 }+ z, O1 ^ end;: {! f1 p9 N+ p3 A
if iKind = 11 then begin
5 t4 X9 {. Q: g9 i$ _ Str := 'putsendermagicitem 白骨魔棒 @奖品兑换员 4';6 t# T# B: m5 W. Q4 H/ l: S
print (Str);& X/ z8 v2 I1 b x1 l1 \- j, f$ T
end;- j& R( v* C* T; Y: ~+ ?4 [& f
if iKind = 12 then begin
& b3 T! \+ ]% K3 E0 Q% w7 T Str := 'putsendermagicitem 生药 @奖品兑换员 4';
/ A; y1 Z- m! \% k' m1 G" ? print (Str);- Z% k7 k8 B9 D3 o5 O F0 m
end;, T& y* T8 o9 y( w3 j" o
if iKind = 13 then begin
* Q. C3 o( \# m Str := 'putsendermagicitem 男子魔人护腕 @奖品兑换员 4';
: P2 ~" K" k( x- U) v print (Str);
( s m0 ]7 ^1 H1 P* m end;& r$ e/ U4 |% u" |
if iKind = 14 then begin( t" X+ R6 h' M: e7 ?" s( y
Str := 'putsendermagicitem 女子魔人护腕 @奖品兑换员 4';
1 ~, ~& z0 Q* b% ~7 ^* ^ print (Str);0 T2 d! x! I( l% \; c4 B& ^, n1 p
end;
$ a; v% `& R# k! H% u9 |7 Z if iKind = 15 then begin
t% }1 R7 `, s$ m0 q Str := 'putsendermagicitem 金币 @奖品兑换员 4';
6 ], w! V+ r1 ^1 ^! V Q print (Str);5 X% |0 \! I; A: P9 N* o1 ]6 j
end;
4 a- ]+ w3 k t* t6 L4 H if iKind = 16 then begin
# c% V7 ~% y( {6 j Str := 'putsendermagicitem 千年水晶原石 @奖品兑换员 4';9 }8 _' @& m8 Y# o5 C
print (Str);$ W+ [6 U2 A& C2 c" i1 G
end;
. [3 U/ ^$ K x4 }; l if iKind = 17 then begin
( W: U( Y j( F4 a" S5 _- c Str := 'putsendermagicitem 千年水石 @奖品兑换员 4';
7 O2 Q4 e) @7 X% @ print (Str);# V( R+ {5 c* N, b$ \
end;5 h2 N8 R2 |) o$ l9 F
if iKind = 18 then begin
0 z2 ]; L$ P/ K+ ] Str := 'putsendermagicitem 象牙十字镐 @奖品兑换员 4';
' t% a0 P! y" v3 B% k print (Str);* J5 A1 B. v" k
end;. P4 w9 s' @1 U+ N4 a( i
if iKind = 19 then begin' p$ f; g" C$ g1 ?$ j
Str := 'putsendermagicitem 男子黄金铠甲 @奖品兑换员 4';% V) e3 F7 I" [/ u# ~/ f
print (Str);
# i( z t; s2 ]' |8 o% D# q8 @ end;8 X% y+ a9 E/ l+ [" T
if iKind = 20 then begin
( m% r A$ l- S4 @6 G0 A% W Str := 'putsendermagicitem 女子黄金铠甲 @奖品兑换员 4';) }' `# x0 y! ^" ~. G- v1 E
print (Str);
0 V4 B& w$ q6 s; U, k/ | end;
/ c% m) P0 z- v# ~" B# A9 ` if iKind = 21 then begin( y' R, X# X% q5 o; a, L# i
Str := 'putsendermagicitem 男子桂林弓服 @奖品兑换员 4';
0 s* U, t$ a$ W5 R# C8 x( r) I print (Str);
: ?, c1 A, j: p6 {# c/ E6 u. m end;1 h% U: O+ M4 ]; u K! F
if iKind = 22 then begin6 R8 a, u0 Q/ K/ E, w8 F
Str := 'putsendermagicitem 女子桂林弓服 @奖品兑换员 4';% h. `) p) g/ l) N* t" [
print (Str);7 X( f8 R- o- y. I8 a6 G0 V
end;
0 L0 Y1 n8 ? @$ f) _ if iKind = 23 then begin; R( [. d( v, R; z
Str := 'putsendermagicitem 太极明珠 @奖品兑换员 4';
! M1 x+ O0 i4 m2 g$ F print (Str);
6 Z: p/ F) x. F. a$ |5 r end;
1 s: X/ ?& o+ l" |) a. o7 m4 j if iKind = 24 then begin
4 J% P4 n. O- @0 P Str := 'putsendermagicitem 狐狸内丹 @奖品兑换员 4';
. e, w; V* v6 E! P print (Str);- k0 b/ D. w+ X4 r% |5 R
end;- S4 k/ h1 y+ ^5 E
if iKind = 25 then begin
2 u( M) |4 I5 k* v. b u Str := 'putsendermagicitem 白玫瑰 @奖品兑换员 4';
# W2 \: ]* O, s" Z% |7 U* V% O print (Str);
1 m' m n" t: q x5 Y5 U" q8 {: p end;2 K0 W& Y8 A: u
if iKind = 26 then begin2 y% K9 `3 ]3 c t H
Str := 'putsendermagicitem 红玫瑰 @奖品兑换员 4';
f) o4 M: J. W print (Str);
$ d$ y0 V( O- U1 \# ~: S$ T- q8 g1 E end;3 Q. E: i; S! i
if iKind = 27 then begin
" G+ ^+ x/ s4 T1 ]" k Str := 'putsendermagicitem 灵动八方 @奖品兑换员 4';
" A* T4 H7 N% q9 b3 Y$ b8 [* o print (Str);
7 {% j- O. ~; c$ w1 K! W) v* n; W end;: W+ K' d) @6 X- n6 n
if iKind = 28 then begin/ G2 a) j( `* B# K) z
Str := 'putsendermagicitem 男子魔人战靴 @奖品兑换员 4';
8 G+ ^5 l7 U( k! N( {. m( J print (Str);
' e4 f" }$ P. a m* a end;3 x4 q; B. e7 K. S( e! r1 V" ~
if iKind = 29 then begin7 @+ W- Z- O1 _
Str := 'putsendermagicitem 女子魔人战靴 @奖品兑换员 4';
6 C- R& u- G$ ^" j/ _ print (Str);
. t# L: _+ `5 g. N6 K2 b* W+ d end;
- s9 W' g) x" n) I0 g' v Str := 'say 本想趁机摸你两把,可你身材太差了~';
% {3 K" L2 ^% w! c print (str);
5 J, C. \) P5 y7 c8 E% J! T end;
; f" h, {& q6 @/ q: a: n( x exit;
$ F: l* w& p; t, e m0 J) R end;
; Y, z2 X, F: P+ `. p0 ^9 d exit;
- U3 `% E. m0 ^' g2 Z E- V end;
9 f g7 z4 x2 `, } Lend;
2 n" N2 r( R$ q$ bend.( {4 K z! u3 i; {7 |, h5 E
------------------------------------------------
8 o( R% e- H S. x/ S0 d在tgs1000\script文件夹里得script.sdb里
/ V7 m& ~2 T/ m( ~! C9 F# q& t最后一行加入 n4 t" s3 q" W" f; @
--------------------8 ^4 z) K1 B9 ]
130,奖品兑换员.txt,, . D3 u6 q) f) T( v$ w- \
--------------------( ~2 z" b0 b+ Q5 L% a. M
然后在tgs1000\help里建个文本文件 名字: 兑换员9 V. V) ~4 e" R5 `$ z
内容如下3 A9 f8 T( R; F L% ~/ m
------------------------------------------------
+ E# Z& B# \) u6 w' \( a9 M" v<trade>2 n; u/ A4 K& M1 ?* h6 I
<title>奖品兑换员</title>) }. r8 k7 R. n6 X1 D! C4 x! r8 Y
<image name=z81 value=235>& q- H+ Z$ T: }* I9 @: x9 [
<text>
2 V/ U; V3 {$ p9 i' F0 J# U天下没有免费的午餐,努力吧!1 r0 ]! S% h; J1 n8 R
</text>; G. M% [4 _. J2 T) N! u
<command send='close'>关闭</command>; i5 Y: P* Z6 b. y3 ?
<command send="jinyuan">天下没有免费的午餐,拿5个金元来!</command>4 Y) _( v' ~: y, x! |! \
</trade>mand send="jinyuan">交换好运来,祝您好运</command>$ @; z( V" ^) e, Y: i6 Z
</trade>
8 m/ `% j/ k! G7 d5 f# V$ D/ Q-----------------------------------------------------) o" r: z" d& i; M# {
然后在NpcSetting目录下建立一个.sdb文件,命名为:奖品兑换员: p$ w* [4 w8 ]7 A! E# f* J7 p8 L
里面内容写成: x) j T9 w q- A8 W, Z
' i2 Q% i; S" T' N2 A' y
Name,boSelfSay,boMain,MainNumber,HearString,SayString,NeedItem,GiveItem,CountLimit,RecoverTime,DelayTime,* E. f0 `3 Q9 [: w
1,TRUE,,,,我可是可以换到英雄装备的噢^_^!,,,,,1800,
' f# R+ Q9 k% p, F-----------------------------------------------------) C, I5 c m( ?* x$ J
在tgs1000\Setting文件夹里得CreateNpc1.sdb里加
( i7 B9 B2 a8 g2 q+ U C! V8 s8 q @-----------------------------
$ L( Z9 r. y. g! P3 W+ G8 d104,奖品兑换员,524,474,1,5,130,奖品兑换员.sdb,
2 B! D/ C: r# V R% H f |