原理:进入流放地后自动删除物品栏内所有回城卷 " l/ x R& `. {3 y9 j
方法:
$ T8 n# }$ z% S& k& m6 q一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135 + p1 [" ~# T% E" q! O
二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到 4 }- ~9 G2 v1 K3 S' O9 F+ O
三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
* C, S+ a8 ~2 ]* O% Y# k8 m# P四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE 2 q' h& t7 A3 R
删除回城.txt $ q6 G% a# h6 c; X. O2 ?
unit 删除回城; ( ]+ C7 l$ A* g) `! N$ t
inte**ce
9 N' t1 H' W. C' H( Hfunction GetToken (aStr, aToken, aSep : String) : String;9 r& x6 d& w2 W# v' Z$ Z
function CompareStr (aStr1, aStr2 : String) : Boolean;
. G Z7 h7 g# ffunction callfunc (aText: string): string;/ _! j+ P. B( ~0 @- o/ w: m
procedure print (aText: string);% V8 k! O+ G5 X5 D
function Random (aScope: integer): integer;
9 f+ f+ c4 {# Xfunction Length (aText: string): integer;
5 r' ^4 z0 i8 O# ~procedure Inc (aInt: integer);7 ~& Y! X* s* ~2 D/ F% T+ ^
procedure Dec (aInt: integer);
" t2 h. n4 u t: qfunction StrToInt (astr: string): integer;
: B0 S& \6 O3 g# E* J5 ~. Ufunction IntToStr (aInt: integer): string;% [# A% x% P. p3 ?
procedure exit; 0 X5 }& H4 w: }! b; g: m& S
procedure OnCreate (aStr : String);
2 I- e9 g5 G* \, E% A0 [implementation ; _% G4 }2 k3 ^( p0 a, P
procedure OnCreate (aStr : String);; ]! d w6 O9 H
var- |# ~3 U) Z' A, n
Str : String;- Q. L* {* u' I- U& `9 F, q
iCount : String;. S5 P8 F; f2 }5 S" c, d& s
GoBigMapItem : String = '回城卷';
& J. s7 R+ L+ a9 z* `9 ]begin
/ u, `4 {9 H9 B, U& @) i Str := 'getsenderitemcountbyname ' + GoBigMapItem;
) O* d/ o$ U- |0 W/ [+ l iCount := callfunc (Str);
& S# J# y9 g$ V7 G if iCount <> '0' then begin
. O* T7 U, P9 K6 p Str := 'getsenderitem ' + GoBigMapItem;( W0 h% u8 a! A
Str := Str + ':';" ]0 z- W8 g0 k
Str := Str + iCount;
! Q& X, Q) C, Y print (Str);
5 ^* ]7 c3 O. _6 e c [6 L7 k end;. `7 X/ Q0 k) T3 j* j/ n, X$ D
exit;3 i2 r5 s8 o( a7 w
end;
7 N- u* s1 J1 @end. / p2 G% ~3 h/ m/ T2 }
|