千年加密解密代码....虽然看起来挺复杂的.我是对应汇编的.编译后几乎和游戏客户端里的一样...保证了速度.. 6 Q$ y7 H" H3 X* R
二次解密代码我还没去搞.不过一次解密足够了.可以制出很多功能外挂.如自动拾取.吃药.等等...二次解密加密主要用于怪物坐标用的.(自动练功需要解析怪物坐标要用)
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' u C9 X z# E0 c2 y8 t6 T声明部分 2 r0 v. q& d( p) c0 ~: r) v
//二种声方法均可 - V' i3 r0 E' N* Q0 \
//const gamestr:string[255] = ’N>TSVUJlwdcBMFjnAKb?qxvyeGzfLP=_ER@Z\am]ChgoWD;QuX[<tkpr^`iIHOYs.3" (- ’+chr(13)+’<;’+chr(12)+chr(00)+’=/!,1>#2$’+chr(39)+’89%’+chr(10)+chr(9)+’*):5&+67?40’; 0 o& f8 ` q% L$ m( g0 @& E
const gamestr : array [0..127] of byte = ( J+ I4 o( g( ]; U6 H+ k
($4E, $3E, $54, $53, $56, $55, $4A, $6C, $77, $64, $63, $42, $4D, $46, $6A, $6E, $41, $4B, $62, $3F, $71, $78, $76, $79, $65, $47, $7A, $66, $4C, $50, $3D, $5F, $45, $52, $40, $5A, $5C, $61, $6D, $5D, $43, $68, $67, $6F, $57, $44, $3B, $51, $75, $58, $5B, $3C, $74, $6B, $70, $72, $5E, $60, $69, $49, $48, $4F, $59, $73, $2E, $33, $1E, $01, $13, $22, $10, {&content}B, $28, $2D, $20, {&content}D, $19, $3C, $3B, $06, $11, $1C, {&content}C, {&content}, $3D, $1D, $2F, $21, $03, $02, $05, $04, $2C, $31, $3E, $23, $32, $24, $27, $38, $1F, $39, $25, $12, {&content}A, $09, $18, $1B, $2A, $29, $3A, {&content}E, $35, $07, $26, {&content}F, $2B, $36, $14, $37, $3F, $34, $30, $16, $08, $15, $17, $1A);
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4 K! L m0 x8 n' [代码部分 3 W, E. t7 s' i& v% W; [ r1 g
function decode (inchar:pchar; len:integer ; outchar:pchar):integer; //解密 ; q) U- Z) {# K o; Z
var : C9 X) _+ r% \% x. Q% a. V$ i" O
a1, d1: byte;
; u. S$ W% d% W0 ?" ^2 r+ ]3 ^ j, count, di, si :integer;
8 |$ ^1 m7 E- e9 g- k# F+ h5 J; [6 Bbegin 5 L! ?3 S9 ?; `5 ~
decode := len div 4 * 3 ; //返回解密后数据长度 9 P( ?9 I2 e2 ^2 _ c; b
j := 0; 6 G; {; z) l9 J8 {3 \
while i < len do / e' U' i0 E+ |: N4 f; D
begin / O" R) b0 X: V
d1 := byte (inchar[j] );
" r9 e; w3 |; Z8 u1 a if ( d1 = $3B ) or (d1 = $7A) then
! y. d5 a1 `5 w1 J) b' I: K begin
$ t$ }3 R9 P; j" @) S end;
2 C) k; x: @$ I$ W6 l* K d1 := d1 and {&content}FF; - J. A. |/ K% P9 n
d1 := gamestr [d1 + 05]; //d1 := byte ( gamestr [ 1 + d1 ] ); 8 ?3 z3 `' @% g d) L7 F% x ~
byte (inchar [j] ) := d1; // 根据不同的gamestr数据定义选用不现的方法
$ I! ^& u2 F1 E7 O# u2 B" S5 ] inc (i); 6 s$ ^0 ^2 q/ Z5 M! i8 i
end;
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9 q, E0 H0 A* b$ R2 y di := 0 ; , [1 c1 h4 h+ _
si := 0 ;
, o$ t. W5 `+ ~* c9 N/ ^ count := len div 4 ; //循环次数 * ~4 @0 h. D# B/ A$ h" S- }4 {
for j := 1 to count do # j1 U, l3 D8 i% t, v; o! j: r
begin 4 }! Q% I3 w. `1 @# j( h
a1 := ord ( inchar [di]); //解密数据 (取4个.转化3个) * w1 i" n8 e$ u
a1 := a1 shl 2 ;
# q; I% D1 k# v d1 := ord ( inchar [di + 1]); % p" w6 Z2 \0 l. M9 v+ b
d1 := d1 shr 4 ;
' ^2 f1 D& p/ a' V! ^' b; ]' w a1 := a1 or d1 ;
* z& n4 f ~( V7 C8 ? outchar[si] := chr (a1); 9 S, r/ ?! B& d
7 s" E( l4 r/ }3 }( O. w a1 := ord ( inchar [di + 1]); - \/ u) _6 K9 Z2 t% P& B- f
a1 := a1 shl 4 ;
2 T# k0 {( C2 W+ X d1 := ord ( inchar [di + 2]); ( t5 m; k e0 G/ l$ W) z
d1 := d1 shr 2 ; * B7 w4 a! U% F5 V6 _. z8 v
a1 := a1 or d1 ; + O9 G' x+ ^/ W" U- z% V& z
outchar[si + 1] := chr (a1); 7 ]8 z8 l# N, l3 r& S
% a( \* k1 a j7 L a1 := ord ( inchar [di + 2]);
+ f# ^* u; o* Y, n% |: e a1 := a1 shl 6 ;
" f. @8 p9 ~; f d1 := ord ( inchar [di + 3]);
9 |8 |7 M6 a2 H* c a1 := a1 or d1 ;
k. e* w( m( \$ m, b: ?6 w1 C: F outchar[si + 2] := chr (a1); ; l! `+ D& k" k3 ]3 v2 E1 d
+ r, f6 ?; S h n1 R" K di := di + 4 ; 5 ?2 `5 a% Y: L$ b3 l0 h X1 g
si := si + 3 ; $ r/ l8 F: D. ?# E
end;
( ?; \, n7 d- |( X$ }9 @" } {end;
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% H" i$ r' @' cfunction encode (inchar:pchar; len:integer ; outchar:pchar):integer; //加密 2 \' r$ p3 q# _
var
* h' W, r0 G( f a1, d1 :byte; Y! o5 ~- ?9 ^# L+ \0 S
j,count,di,si :integer; 5 i y6 ]8 D2 }) i' J- @* ]7 _
, H0 |2 g# G0 i3 S. S6 ?7 n1 M' wbegin
' T, W/ V* l" V7 z encode := len div 3 * 4 ; //返回加密后数据长度
0 E! J7 R* u4 P8 g$ A di := 0 ; . L* d+ g+ _& v" Q H: O# ~! _
si := 0 ;
0 |* Q- Q' }# c- K. J5 a# [ count := len div 3; //定义循环次数 1 N5 B W% }' K* {: s" K8 C3 R4 T
for j := 1 to count do ' a: S. S! I4 P7 N& D
begin 0 N, Z0 F. G8 g5 F& |, H$ g
a1 := ord ( inchar [di]); //第一次转换 取3个 输出4个 3 z1 ~+ J% N* G0 P9 K( r( n" ?) ~
a1 := a1 shr 2 ; - a( r* B# |' }, F3 h- S
outchar [si] := chr (a1); 3 U. m' u( c+ f! F! n
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a1 := ord (inchar[di]);
3 y0 g3 I$ K T8 |! r a1 := a1 and 3 ;
2 h& [0 l9 @+ o( w a1 := a1 shl 4 ;
- }% w# q8 ~# n7 C5 G) a d1 := ord (inchar[di +1]);
! Z& d; ]% f% g5 t0 N d1 := d1 shr 4 ;
( r, ]) u' N9 g a1 := a1 or d1 ;
g4 d4 n& X1 q& v3 K7 i outchar[si +1] := chr (a1) ;
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a1 := ord ( inchar[di + 1]) ; {/ D" r" r. i2 l$ \/ l7 `$ V" R1 g
a1 := a1 and {&content}F ;
: K5 W! R" z7 L% u a1 := a1 shl 2 ;
# J8 }6 L1 G0 ?; a( J, K d1 := ord ( inchar[di + 2]) ;
2 F# P. S3 a6 v; y9 s/ E# H9 v" b d1 := d1 shr 6 ;
; n0 k2 V6 m) X1 \. [; ~$ P, o a1 := a1 or d1 ;
+ \6 B$ E8 A9 Z outchar[si + 2] := chr (a1); 9 m6 h2 {; ]7 ]: B" E, @! X
& `5 I6 s- L; c+ | e a1 := ord ( inchar[di + 2]) ;
% C8 L+ I; g9 j- H a1 := a1 and $3F; % e; g1 r1 m: ?8 l
outchar[si + 3] := chr (a1) ;
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( J' i# b2 _, d8 ?9 `4 l. I //第二次转换
; N+ Y$ \* ]. P. P4 C d1 := ord ( outchar [si]); //第 1 个
9 Q @0 M& Y) \ H K5 j8 ? d1 := gamestr [d1];
7 }- v3 r$ K$ {/ N% o- u8 l: j outchar [si] := chr (d1); / V0 i! I$ [3 I) v& h
! p# p, J- l- F8 S2 L. v0 O Y8 Q4 n d1 := ord ( outchar [si + 1]); //第 2 个
! B& }8 z a4 F4 l) D' V1 | d1 := gamestr [d1]; + l6 Q* G! L# [; e, W7 [' c- _5 a
outchar [si + 1] := chr (d1); ! o4 P% \9 t. C, E L
8 j6 @. p8 k7 B& I& U d1 := ord ( outchar [si + 2 ]); //第 3 个 # d a; n$ w9 j* e* c
d1 := gamestr [d1];
3 _# K7 Y% g b9 z outchar [si + 2] := chr (d1);
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" P; P; c( @4 j7 G3 m d1 := ord ( outchar [si + 3]); //第 4 个 P+ K5 \8 U3 g/ t& \
d1 := gamestr [d1];
& p' T2 u; ~+ o0 T6 y: U! G outchar [si + 3] := chr (d1); $ g0 D6 J3 b7 z% L1 e: V
- O; ]3 v, \% S+ e di := di + 3 ;
% y0 k9 _: z7 ^& a9 f si := si + 4 ;
8 F: Q5 ]2 s( b7 B1 R/ Q" U- r) h end;
( x7 t9 H: h! Y0 N; }/ p4 Bend; , b1 L# _4 S/ o, E& z! T4 I& p+ J
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