本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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+ x! e* n5 B" N- g% i% q此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同! {0 F, E# { `9 a
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1,tgs1000\Init\Npc.sdb5 E/ _; \ F- j. m+ X' A2 `1 Y
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真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,- N3 q% `! k) x% q
5 Q! R" E( x' L- W" x- |建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观9 H& R0 p9 d6 r1 K- C$ M
t) G! R. m8 \# z. N, j; g: [0 e- S2,tgs1000\Help\真气.txt
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: q. f; k- O6 A9 `<trade>
2 E( N* d9 l, G# H- e<title>真气交</title>
, n( y! L( @! a- ~/ ]<image name=z24 value=144>
! t& n( I7 b5 Q: d) `- m) n<text>" r: I0 b3 T3 C, _6 e2 Q t
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;" R# H) A4 ^9 a% r, n$ ?' A$ ?
</text>
% ^; _4 k2 \# q4 ~ |" T<command send='close'>关闭</command>' I& Q! b5 i4 X' Q3 `
<command send="jh10">红色真珠换真气</command>
' j2 l5 J( y4 V) ]- B<command send="jh100">绿色真珠换真气</command>6 O/ N u- g, `1 Y/ z F& i; J
<command send="jh1000">蓝色真珠换真气</command>
; L9 D' `+ E, c1 v g1 ]</trade>
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3,tgs1000\Script\Script.sdb
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4 B/ A1 C4 ~9 I: k142,真气.txt,,1 ^4 @9 ^( |4 G- F& a, R8 J
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4,tgs1000\Script\真气.txt( F2 _3 w' L+ H
unit 真气;
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0 I" h& Q' p+ U4 g! Qinterface( T$ P/ H: K- o8 T7 y0 n+ u, P* y
/ {' @, o, c6 sfunction GetToken (aStr, aToken, aSep : String) : String;4 S6 v* p% b. P0 z" Q. `$ A# g& J
function CompareStr (aStr1, aStr2 : String) : Boolean;7 O4 J* S/ c0 x- W: Z# f
function callfunc (aText: string): string;
+ S. q7 r. X; fprocedure print (aText: string);
1 g3 S/ W9 r0 _& N& gfunction Random (aScope: integer): integer;5 J" U3 |) H: Z% Z, h8 F+ {
function Length (aText: string): integer;; A5 Q; K3 R6 N1 P
procedure Inc (aInt: integer);
/ S0 q' q! u$ C9 Yprocedure Dec (aInt: integer);0 G4 \9 @) B5 M* l5 a
function StrToInt (astr: string): integer;
. r) ~! t7 B/ P8 p5 [5 gfunction IntToStr (aInt: integer): string;
# e3 ]$ t7 w5 h" [procedure exit;0 r( a. o: V" Z2 Z9 W- w
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procedure OnGetResult (aStr : String);9 F. @& M: O9 ~
procedure OnLeftClick (aStr : String);
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1 y; w+ [8 D7 t2 L; K* Dimplementation/ I" l8 [+ x; }4 J+ e/ i
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procedure OnLeftClick (aStr : String);
; |5 D& q4 U2 s- F9 Y+ l/ {. bvar
6 S: `6 B: U5 P0 l; d5 I5 f Str : String;
j# W! S0 T! h3 f; t Race : Integer;
' E2 ]" R# b3 r+ p' }+ ]( sbegin
7 U5 O# K5 e8 }- X3 L Str := callfunc ('getsenderrace');
9 D$ z% z; j# t, A \8 Q5 R Race := StrToInt (Str);
% P4 }/ k, E9 n4 D if Race = 1 then begin' x) S, c. Y, @8 C: `. ], ^
Str := 'showwindow .\help\真气.txt 1';
; `! l0 M4 y( N; g6 X: V- ? print (Str);+ p5 v, e$ c. D
exit;
! _' j4 r' x% Q$ }& M end;2 G0 o" L3 I. D2 Z2 @
end;
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procedure OnGetResult (aStr : String);, V; K' C$ f, L+ r
var {& Z% i& S* z
Str, Name : String;
) S1 r9 U. t u4 X5 s. v" Qbegin
# x* F! W5 F- i& Z) u: J if aStr = 'close' then begin; b4 _& l& O8 m' X G/ I) {# v! @* w
exit;
7 [* V$ Z: p( K end;
0 v2 D, T/ G7 L if aStr = 'jh10' then begin) k: F# k) I1 u3 s& @" b, Q2 o9 ^) c
Str := callfunc ('getsenderitemexistence 真珠10:1');9 `$ F& X" o6 g* D% r
if Str = 'false' then begin: X2 a" j- B1 Y2 @ V3 x. o) F4 K
Str := 'say 没有红色真珠,不能增加真气!!';, C5 F) @5 W- K3 q6 T
print (Str);! }; D& \: L+ z
exit;
% R0 v; @/ f& Q end;
1 S9 ?& A4 F Z" q. Q if Str = 'true' then begin# ?! C" w+ `* l# F* _
Str := 'getsenderitem 真珠10:1';+ T( }3 K$ h8 A1 e5 j3 O
print (Str);# v& k+ a0 d5 X; Z; `
Str := 'addaddablestatepoint 10';
( z4 O: J+ X# ~( w# u+ Z) d# s print (Str);8 `, b/ U5 J1 K/ F& \! |
Str := 'say 恭喜大侠!交换10点真气成功。';. `1 d2 u/ O) l# O' g2 E! A
print (Str);" }& C7 I# T; W/ S& R# G+ V# C
exit;# W+ v6 q y; \( A
end;
6 E0 I& P0 H& f, Y end;3 ?8 m4 {) t. e# f. T3 a: l
if aStr = 'jh100' then begin
! |# u& c! w" i' W" C2 @ Str := callfunc ('getsenderitemexistence 真珠100:1');2 p5 a; A9 K$ j
if Str = 'false' then begin4 g& d9 ^% @' @" Y8 D- X
Str := 'say 没有绿色真珠,不能增加真气!!';
6 R- C" \* t5 C E5 |% n print (Str);
8 P5 U( K9 `3 E: j6 C3 S exit;
/ {+ f: a$ N. K end;
! H4 v/ u: x; ]3 ~/ N4 I8 R if Str = 'true' then begin
; k7 G+ b# l! `0 L0 t! W3 @( i Str := 'getsenderitem 真珠100:1';
- e3 [6 Z- I/ y/ o7 B print (Str);! {; a: c2 w. M& ?6 \
Str := 'addaddablestatepoint 100';9 D' h R, T( ]" _
print (Str);7 N; Y1 b& a* U p* e# T; m
Str := 'say 恭喜大侠!交换100点真气成功。';* Y9 O& @8 A- ]3 n
print (Str);
- ?8 }; C7 ]$ E* R. W& ] exit;
. y$ L$ i2 W: E" l end;" _+ V8 M7 _9 @; x1 B( Q# s3 T$ }
end;0 v+ D3 G- I2 a' z# L6 o
if aStr = 'jh1000' then begin
' K- B3 z+ m5 J" A: d* K0 u Str := callfunc ('getsenderitemexistence 真珠1000:1');6 p2 g& n+ R3 _' }5 ^
if Str = 'false' then begin
- }3 p8 B& r7 _& ^2 c Str := 'say 没有蓝色真珠,不能增加真气!!';: W1 V6 D2 i6 X
print (Str);
* R6 j, o$ U& T; i exit;
7 v' ^* Z! b: M6 k end;4 l& Q# g% D# d
if Str = 'true' then begin, T' w5 @3 Y4 z5 m' @' N8 x8 c9 c& P
Str := 'getsenderitem 真珠1000:1'; i4 \: {* Y1 \% c* ^; L+ Y, K) v
print (Str);1 J" @( Y8 m4 w+ p) r% m
Str := 'addaddablestatepoint 1000';" U2 k* @8 c0 e. z8 S# E
print (Str);5 _# i6 N, A) {+ t) p0 u0 C
Str := 'say 恭喜大侠!交换1000点真气成功。';) D$ c' G7 K3 [
print (Str);
% i- k' @ e6 {# T+ q; f exit;
, q; m4 m# B% w/ S, c5 l0 C+ c* g end;
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end; a- I: B4 U$ Z! p7 K3 U
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end.
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- ^4 L+ ~) A9 {3 }% L5,tgs1000\Setting\CreateNpc1.sdb
+ q" Y3 h4 d3 p( u0 s102,真气,500,500,1,5,142,,
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& x2 Z! U- Y& J7 y b2 I$ S4 m( y到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定. q8 `3 C9 i3 ^! t2 ~
6 y# G: H% R+ k7 X6,tgs1000\Init\Item.sdb
, e6 c. k6 H; Q+ R1 b真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,
) S) m! R6 y8 g2 F真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,/ g2 h) a6 P# K/ i6 f% S" ~
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |