在 tgs1000\init\npc.sdb里加2 J" A3 c7 {* M
奖品兑换员,奖品兑换员,0,,,,,,,,,,62,81,235,0,0,,,,20000,0,0,0,0,,0,,,,,,,,,,,,,,,TRUE,
& Q8 {4 ]5 y% A7 C& `+ T在tgs1000\script文件加里创建一个文本 名字:奖品兑换员
3 k" P# z# f8 R+ P------------------------------------------------
* ?2 C" M# r' h- b8 t# \unit 奖品兑换员;
8 k5 z1 }8 H, c! O' h7 Q/ P u( i1 G' w* S+ q
interface b# I: \1 R3 I `2 x! t
, p" m/ L7 i- q( d
function GetToken (aStr, aToken, aSep : String) : String;
}) ^7 c* z5 |9 @: [) X( z5 n# Sfunction CompareStr (aStr1, aStr2 : String) : Boolean;
' L5 V- s X; A3 Y5 z9 i8 Cfunction callfunc (aText: string): string;
" C" H" h7 C, g0 m+ Eprocedure print (aText: string);1 w& C4 M6 n/ U* f# X+ Z/ [+ A, ]
function Random (aScope: integer): integer;+ c" p% C; `! X* ?+ D
function Length (aText: string): integer;/ B6 a. W6 e# E% y4 Y0 K/ n# m: L
procedure Inc (aInt: integer);
' g& w9 K. ~( b9 p5 Qprocedure Dec (aInt: integer);7 \! I; Q. ] ?, @- T8 n
function StrToInt (astr: string): integer;
) }; L: S+ b/ `: Efunction IntToStr (aInt: integer): string;
* j5 Y' S6 Y5 s3 aprocedure exit;4 {# v# x) {, H
procedure OnGetResult (aStr : String);; |. Z! m$ \( \6 v; H
procedure OnLeftClick (aStr : String);8 q, x( w( z3 j! s
procedure OnApproach (aStr : String);) B. c0 y- ^6 E9 ^3 z# j
procedure OnAway (aStr : String);) G% F! [& f! U7 U
procedure OnArrival (aStr : String);
% T+ h; h6 @$ l. H8 R( }var
( G1 [* X) Y: biCallCount : Integer = 0; X. k, F" j x/ Q4 J1 X
implementation
; e. Q. d% \+ j$ nprocedure OnAway (aStr : String);9 q* ?( N* s6 T; A1 \5 W
var. W' T& N( x: `) S
Str : String;
! W: W$ M" H6 d5 ? Race : Integer;
W5 z) N$ ]" J5 Z2 q; ]begin3 O4 Y. o- m8 Q# J* D- J2 H0 s
Str := callfunc ('getsenderrace');
' P- d" @2 k; N" M/ \3 h Race := StrToInt (Str);
- e& [ o! Q# G9 A( O if Race = 1 then begin
0 e1 ?. r! B# e& D1 k print ('say 拉拉拉拉,贪财老人来喽...'); D9 F" u2 p" K( p# o! u& I2 D
exit;
7 ?) t# e$ @3 r. d$ M, r end;
/ L( ~ t6 K6 A, }/ n' b, n( E9 Hend;
y. @ s( }' I ?7 P+ G( [4 Eprocedure OnApproach (aStr : String);
8 T- u% r' }6 O: e2 o: x- v8 O& `var# u, ]4 ^+ W" m# y( Q8 d
Str : String;
; D5 s$ p: ~1 l" @5 d5 ? Race : Integer;% J p5 I* r7 V. ~5 g
begin
; w# B8 H; G" g! z+ N6 B Str := callfunc ('getsenderrace');
3 ^7 r P2 I7 T( M8 }2 h" O Race := StrToInt (Str);0 e. @/ t* N P4 Q& j( N
if Race = 1 then begin+ @( o+ Z5 |: \- u7 w8 y
print ('say 各位节日快乐...');% j, a/ {( L! s: u$ l# ?
exit;
; P4 k Z" b6 Y1 E; I `6 h$ {$ H end;
9 V3 \: ?7 [6 \9 M7 ]end;
* M: e4 ?/ |! i( k- Cprocedure OnLeftClick (aStr : String);
# `% M8 Y3 |0 Q7 s' B) Zvar
3 a' Z0 w- u9 f7 L; A. m Str : String;& o* P1 s( g' R* G% t. o
begin
9 r% i4 e0 r- ?9 a Str := 'showwindow .\help\奖品兑换员.txt 1';! Y& U, e7 b+ }' W4 u; Y
print (Str); T' I- x9 [0 K) I [: d" Z3 G4 R4 v8 Z
exit;2 q8 I5 c6 P. n" Y, e& I
end;
+ d* D% v& { T" }/ [8 w5 [procedure OnGetResult (aStr : String);
! a, b3 J. M9 L8 E1 fvar1 k) i# d# |* Y, v" _% P- A
Str, Name : String;* X, X7 J7 U2 @" {
iRandom, iKind : Integer;
/ X/ e, R- J, q% T" h/ _begin- j ~) `/ J# a# t* Z
if aStr = 'jinyuan' then begin
) e: x: G9 V; t Str := callfunc ('getsenderitemexistence 金元:5');
1 ^* w0 {, }/ ? if Str = 'false' then begin
# W3 r5 Q9 w* N2 ?1 i5 L+ [: _ Str := 'say 哪有免费的午餐?拿5个金元来!';0 q/ y' J$ Y, y L+ u! V
print (Str);5 q; W) }3 y; k. x* Z2 N) R8 x( x
exit;* @$ X& j# d$ r9 ^& K; e) \
end;1 A! Y6 T- y, K& v; ~
if Str = 'true' then begin
, ^4 P/ x# k. K Str := 'getsenderitem 金元:5';
0 \' L- h/ T' r" t print (Str);' `' F$ {8 k4 h0 m. w. R" P
Str := 'say 小子,你的金子是假的!哈哈^_^哈!';6 k3 {: g# }. |0 M, p, l2 q
print (str);2 T' W( ]# _2 @* a9 V2 t* c' B
iRandom := Random (5);9 x5 L2 m0 l, K& x) G' G. j' _
if iRandom = 1 then begin
+ @ \, E& W0 C( h# J Str := callfunc ('checkenoughspace');
! r+ X. [" }4 h( O. O4 C: h if Str = 'false' then begin
& X; {8 G) Q/ m8 g* J7 D print ('say 物品栏已满~'); c; n5 J6 F% |1 W4 _7 o+ T9 @
exit;: F- c( c" Z/ L5 z3 [8 i. d
end;
# J$ _$ e; j' N* m; [ iKind := Random (29);
7 U/ Q. v4 c% A: C if iKind = 0 then begin$ f$ _. n6 q( x, X; p$ j& Q0 G2 h
Str := 'putsendermagicitem 男子英雄铠甲 @奖品兑换员 4';
5 f- d. s- O/ k0 e: M1 K* F print (Str);3 v) T. c5 t. C
end;
9 i2 J- J8 i: ]2 K% j5 i if iKind = 1 then begin9 ^3 U2 `) H( c2 i& \( G
Str := 'putsendermagicitem 女子英雄铠甲 @奖品兑换员 4';
% ]' _( P4 U2 d2 ?& r @ print (Str);
6 H% H* j1 B* N6 U3 O/ _, | end;
6 F* g& A+ w: f6 s6 A if iKind = 2 then begin
# V) w3 B( c! M4 s' N8 R# e6 q Str := 'putsendermagicitem 男子英雄头盔 @奖品兑换员 4';4 F* V" _( i& F4 y2 Z
print (Str);5 ^% \- Z @" }% @2 }+ j
end;9 O$ M, P' [1 e! g8 z4 g* R
if iKind = 3 then begin
0 G7 k1 V& a* g4 u3 N Str := 'putsendermagicitem 女子英雄头盔 @奖品兑换员 4';
7 o3 `: Z. O) y print (Str);$ k6 a/ g, N, s7 h7 g2 S* q1 @
end;
' S. }2 S5 p( Q h* K1 h) T8 ? if iKind = 4 then begin
6 u$ p6 V8 }3 A4 ^) y, S8 c/ W1 T Str := 'putsendermagicitem 男子英雄护腕 @奖品兑换员 4';
2 |$ `/ J" Z6 i( t" g print (Str);* w; R" u/ ~5 S j- |
end;. x! t" w2 ^/ J& _. C3 G$ K$ G
if iKind = 5 then begin& Z# t! L( K/ P
Str := 'putsendermagicitem 女子英雄护腕 @奖品兑换员 4';
8 p& N- _, `9 l8 A4 ?1 a print (Str);. R# n- {# A ]7 Q* i* h
end;
( _# t% S& U% `1 l a( x/ M if iKind = 6 then begin; M7 u0 S7 F, n) f8 n/ Q- |: Q* j3 L/ f
Str := 'putsendermagicitem 男子英雄战靴 @奖品兑换员 4';8 B) Q# T: w# d# B+ B5 o: M6 {
print (Str);
; p. y( C6 h9 y9 Y' x2 v end;2 c3 ^" m& R+ W3 M% Y
if iKind = 7 then begin) I8 O8 K) a+ ~ Y, r
Str := 'putsendermagicitem 女子英雄战靴 @奖品兑换员 4';3 H9 _7 R1 r2 K0 W9 K6 w. |3 H
print (Str);
3 ]# |/ j$ |2 R% k' y end;0 b9 c0 ?" H9 z7 j1 K+ N, s6 S+ |
if iKind = 8 then begin
. @/ W- p7 s) P; a" j1 z Str := 'putsendermagicitem 百炼三*戟 @奖品兑换员 4';9 M" y3 X9 B7 ]1 n+ F: L+ f* y
print (Str);* f2 A9 I0 d% `, a+ w8 t
end;1 c2 y# L* W, `/ D
if iKind = 9 then begin6 }5 t- V/ u" r2 x' X
Str := 'putsendermagicitem 百炼日本刀 @奖品兑换员 4';
! A. X& Z; ?- {8 I8 E/ k print (Str);- }, b8 W, Y: N7 S
end;
8 ~9 J* e* f2 M8 y& H/ C/ N4 i; t if iKind = 10 then begin3 q8 f) O3 f" v$ j- }: G" L
Str := 'putsendermagicitem 百炼忍者剑 @奖品兑换员 4';
- f5 J0 b; O6 e" g print (Str);0 v. L2 g/ X/ d" u
end;
" \' R5 z) L- d, U if iKind = 11 then begin
" z' r/ P# |; _6 ?* F Str := 'putsendermagicitem 白骨魔棒 @奖品兑换员 4';
+ C& V/ B6 r2 l) h, y' y print (Str);. N4 D0 N5 I5 l; W
end;- z5 W. _/ z1 w; n e" S4 P
if iKind = 12 then begin- I$ K8 ?% i: R% G% R# J: W+ }
Str := 'putsendermagicitem 生药 @奖品兑换员 4';
3 n* l( i3 t H |8 E1 j% E print (Str);
9 V6 ]1 a t( t) K/ p6 l* P end;* ?6 B8 j5 _) J5 k+ O; E' Q4 Y
if iKind = 13 then begin {! j/ U6 s- x: Y. G
Str := 'putsendermagicitem 男子魔人护腕 @奖品兑换员 4';
' X% m3 }4 l; l5 o# d- r print (Str);2 }: Z0 `$ A! D k+ ?' n; d5 `# N* B
end;
$ I: G) ]% T0 m if iKind = 14 then begin+ F2 T' n" ?7 d6 i: O* p
Str := 'putsendermagicitem 女子魔人护腕 @奖品兑换员 4';" F9 ]$ D2 ^- Y2 G7 q
print (Str);
9 V+ `0 N6 N- S; W end;9 { E" b) i/ D' ]6 v' J% F1 S# T
if iKind = 15 then begin
5 f, \7 q( k1 m) i Str := 'putsendermagicitem 金币 @奖品兑换员 4';
' z! d% I( N4 L+ S) M print (Str);! h7 d* q7 a$ S' ]6 R
end;* A: U3 N* c8 Q: w9 y
if iKind = 16 then begin4 x9 @" b# K( y. J, d8 S2 V
Str := 'putsendermagicitem 千年水晶原石 @奖品兑换员 4';/ ]: F2 C: V6 q& ~( a
print (Str);
! X6 U: C) E1 f4 L# w8 K7 |, O4 S0 |- ^$ W end;
: f+ y& a( z$ ^. D& g if iKind = 17 then begin( d i; B+ L$ k0 ?6 C6 T0 k+ X5 ^
Str := 'putsendermagicitem 千年水石 @奖品兑换员 4';9 n2 e d# n d' l
print (Str);2 p5 I% }" Z0 \* m% w+ m: |" i
end;! A5 g7 G B) a6 x2 {
if iKind = 18 then begin
6 b, A7 I/ @ d* C Str := 'putsendermagicitem 象牙十字镐 @奖品兑换员 4';7 x7 m4 z4 j0 I; ^& l7 N6 |! E
print (Str);" s9 ]3 i) i" _8 E
end;3 ~' Z1 g; s2 b" r. u/ V. {
if iKind = 19 then begin
. e8 |+ m* D; N$ {/ c2 A' v Str := 'putsendermagicitem 男子黄金铠甲 @奖品兑换员 4';% l& E% U/ o; [' y
print (Str);
6 B9 h; }# B/ Y9 D! D5 `8 M' R! V% B4 | end;* d0 M% m. |! Y/ u7 b c. S
if iKind = 20 then begin
# d. e7 y$ F7 L Str := 'putsendermagicitem 女子黄金铠甲 @奖品兑换员 4';
* Q: I2 E4 v. A print (Str);! c- p0 [ g2 L7 I7 z9 G
end;
( A0 i7 m" [5 s2 _- ^ if iKind = 21 then begin
5 H& V! D2 x3 Q% {7 ` Str := 'putsendermagicitem 男子桂林弓服 @奖品兑换员 4';
/ d7 M0 G3 `9 \, G) j print (Str);% K! i- h& K9 j4 l
end;- {( U7 b9 j0 M& _5 A: n
if iKind = 22 then begin
4 M) Y: y5 }; Z. w Str := 'putsendermagicitem 女子桂林弓服 @奖品兑换员 4';% }) U1 Q3 L9 S
print (Str);" k- C6 ], k; X% H+ x6 {) ~9 L: K
end;
* F2 V! _1 k9 B, ]4 S if iKind = 23 then begin
6 { n( j$ k* d+ w/ C2 [/ v2 Q Str := 'putsendermagicitem 太极明珠 @奖品兑换员 4';/ J% s/ j. \5 N# p) u
print (Str);
+ D. }7 b M/ B! u( x' j end;8 N+ Y2 Q( p: O+ O8 U* M& X
if iKind = 24 then begin
9 d5 B6 f0 w1 Z7 C# p Str := 'putsendermagicitem 狐狸内丹 @奖品兑换员 4';2 m( c a( }. k
print (Str);
8 f6 y( u9 B( S9 A+ r- q( G end; a+ e) ^4 }4 h* N( {+ X+ K
if iKind = 25 then begin
1 V0 e- e- x3 a2 h- G1 N5 d2 W v Str := 'putsendermagicitem 白玫瑰 @奖品兑换员 4';
, @3 h) d, g" L, l; k print (Str);
7 n3 @, h |- p& P end;
7 I9 B7 [) H! X; R8 l, f4 G9 I if iKind = 26 then begin
- X) w7 u2 n, A Str := 'putsendermagicitem 红玫瑰 @奖品兑换员 4';# y; e7 X, O+ o# b0 k
print (Str);' s0 A. J& @; k( h% C" L
end;
6 T; |9 ~0 A) b, {& `/ I3 a% i if iKind = 27 then begin8 V+ x0 Q' g, @5 m8 `
Str := 'putsendermagicitem 灵动八方 @奖品兑换员 4';( q) N3 L& L1 f( K3 p( m
print (Str);
4 b; {6 v5 U) {, u' S" Q! ^. E end;5 L# v; ]8 s! N
if iKind = 28 then begin
& s8 n g; s; F) V0 L Str := 'putsendermagicitem 男子魔人战靴 @奖品兑换员 4';
: M- `4 Z$ B4 e- W4 `2 m0 d/ r3 z print (Str);
7 V2 P. x- t; X2 S, n end;$ d% i. M- Z) G& w! U5 c% x
if iKind = 29 then begin" V3 q+ d8 _1 j% S
Str := 'putsendermagicitem 女子魔人战靴 @奖品兑换员 4';
' h8 Z1 t" W8 K- l7 I/ ]0 \" { print (Str);
- i" A7 @( }1 |" \- P' U5 b end;
, U" S* K5 @' A& f5 g Str := 'say 本想趁机摸你两把,可你身材太差了~';
: U/ H6 A9 O& @( i( R# { print (str);
, Z" ^$ j3 [( a2 E) S; p end;
, F% \5 h2 b, ^3 \ exit;' b$ R' @8 Y! O3 P* M" s6 x% D
end;
% D+ |* z% y; _& g( \% q# `; G5 V& { exit;7 _$ n) d; }7 K( V
end;
) f3 S" J( R- T8 T4 L) r7 \end;. z* d: A' S8 M; M. b' R S
end.
% ~6 D! o8 C8 h------------------------------------------------
/ F5 d& F0 L1 ^ Z7 ^ |在tgs1000\script文件夹里得script.sdb里7 P- Q5 V" R+ y6 M
最后一行加入
4 d* a0 K. g( K$ \: V+ ~" Z-------------------- f8 I- l v: b& Q7 c! u- I
130,奖品兑换员.txt,,
0 @( p7 `- C, G--------------------
+ t% p3 S4 @% ~$ a# K' P然后在tgs1000\help里建个文本文件 名字: 兑换员
2 a( J6 M8 F1 n$ p: O n; Y内容如下# t' E" e; s6 V! F
------------------------------------------------* @8 r3 t$ ]! N2 u6 z8 Y; d. T7 H( F
<trade>
+ T$ K; `7 C" K. P$ ~- [<title>奖品兑换员</title>4 w: R' } A O' E6 }5 T' ?0 {
<image name=z81 value=235>6 _! }& y5 X2 W+ P0 k: z% o
<text>
! Y" Y; \. L! m2 @天下没有免费的午餐,努力吧!5 W- H8 P" A, B! R ]. ]
</text>
@3 Q. l: a. C1 {7 t<command send='close'>关闭</command>
$ {2 a8 \7 h Y+ J5 Z! @' m<command send="jinyuan">天下没有免费的午餐,拿5个金元来!</command>1 Z7 _6 b | H6 S8 `! n
</trade>mand send="jinyuan">交换好运来,祝您好运</command>
' z8 g! O4 s& O% [- H. ?</trade>/ a7 X9 _( }* i$ p1 B! \
-----------------------------------------------------
W2 g3 ?" C2 N3 K3 K3 R7 z% S然后在NpcSetting目录下建立一个.sdb文件,命名为:奖品兑换员
6 ?8 M" c( {5 K0 ^& {9 E里面内容写成:
# l' d) I- p* V8 J/ y5 ~! A, j. s ]8 Y
* X4 t. j) C+ R: j: N% V8 m2 bName,boSelfSay,boMain,MainNumber,HearString,SayString,NeedItem,GiveItem,CountLimit,RecoverTime,DelayTime,
" q# M1 {( @. n9 c1,TRUE,,,,我可是可以换到英雄装备的噢^_^!,,,,,1800,3 S! W2 |! S: p% p
-----------------------------------------------------
" f# K8 y( q! i: W% N- }在tgs1000\Setting文件夹里得CreateNpc1.sdb里加
9 |. w% d. u+ [" `4 N' b0 O! f-----------------------------: W" D9 D4 f* k
104,奖品兑换员,524,474,1,5,130,奖品兑换员.sdb, . D# a$ }% W5 o' s' o7 i( L$ [( I
|