门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成
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event文件下是 % D' \% z. y8 ]2 L# A! L9 J$ G2 X
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BattleMap.sdb 加入
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; q0 R; K5 X2 \0 x' G0 ^8 kNo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,
( I) ]) T" b6 T$ S+ _4 H8 i1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,8 Z* k1 n0 |0 e- U+ ~! ^2 i
2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,
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. |+ P; U, r- r9 R m0 I3 @' e" @此处的 紫焰世家 和 啊 为 参加门战的门派名字
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+ L" Y$ x7 ~% D' G) NInit 文件下是
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Monster.sdb 加入 1 E( ?- x1 R- h
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Name,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,# a5 k& I I) F, z1 h: J* _
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,1 l1 k) d1 Z( e4 v% M% ^ d g* R
门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,5 t! W" S; ~6 q0 \% c5 x6 M. l4 L
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, F/ T2 ~6 d* l+ Kmap.sdb 加入
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95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,
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% @. M5 o& ^1 g$ U8 m% |. b5 n这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下
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Item.sdb 加入
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7 r7 n# x0 y) e3 `3 Z+ \& X5 U门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,$ N0 N3 k! C' \, }8 r/ O
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8 e. d6 Z6 |1 Z7 k; M* a9 z# BSetting 文件下 3 ^6 u4 k8 `& N/ [ D
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CreateGate.sdb 加入 ' D) M% `3 j( X0 d; n
5 L3 Z& a( A1 u) h8 z% `172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,' ~0 I( s$ R( U( U$ m
173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,
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CreateMonster95(或170).sdb
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3 u7 X; x `2 Y0 {" o3 }' X6 X0 w7 F MName,MonsterName,X,Y,Count,Width,Member,Script,2 K9 m% Q0 x% K: x4 D Q: e3 Q
1,门派剑令1,56,52,1,1,,,' V5 E f* c0 Y6 \7 G8 e
2,门派剑令2,105,101,1,1,,,5 s$ C" O7 s/ n# F; I; q. `& n
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GM 命令是 b7 U9 S3 n2 N' ?! C
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门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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