原理:进入流放地后自动删除物品栏内所有回城卷 3 `" T- A3 Z7 B9 f1 I3 L/ b2 W# P
方法: # [- S3 b! O. P' s1 {) \, @
一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
1 p5 H2 x) X$ d5 S! k4 S( E" Q二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
# L- D& R# y$ `( g- q% I* j三、"删除回城.txt"中回城卷的名字根据各服务器情况修改 9 R% N5 }- k6 g! e2 W+ t' ]
四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
+ o2 T1 F4 q, p- q; O8 Z% J' y删除回城.txt 0 C2 q# t+ T' Q A6 o6 P
unit 删除回城; }' j' P2 z( f' Y5 u
inte**ce 7 ^& Q0 b1 s7 m8 p) Y3 Q
function GetToken (aStr, aToken, aSep : String) : String; I8 ]8 w! x3 R/ x( \$ W: N- k
function CompareStr (aStr1, aStr2 : String) : Boolean;
: T: e) R5 K0 k0 u6 Zfunction callfunc (aText: string): string;
* ~* Y8 K, k: Y" yprocedure print (aText: string);
+ ^' L& ~8 F: Yfunction Random (aScope: integer): integer;
+ D' t, C5 d0 }) q6 vfunction Length (aText: string): integer;# k3 V7 E9 @) k8 Z$ `4 w
procedure Inc (aInt: integer); a8 C9 X/ h. q: D7 L
procedure Dec (aInt: integer);. G2 Q0 o1 U1 \& g
function StrToInt (astr: string): integer;
/ _8 ?% j. |7 C7 x/ C' s6 Tfunction IntToStr (aInt: integer): string;: O$ ^( R+ d' v6 ?! ~$ Z
procedure exit;
. t7 C. H8 l* C" f+ U5 mprocedure OnCreate (aStr : String);
# I; Y- R$ U+ V$ f. t {, Vimplementation
/ W( u" o3 P3 q- uprocedure OnCreate (aStr : String);
+ H/ k2 I& A9 J5 xvar
, [0 s# X! M5 C) }( J k7 g5 n3 u' O Str : String;
w) B& A3 x1 Q3 i9 `5 A iCount : String;7 Y* V0 {" m7 x& @
GoBigMapItem : String = '回城卷';4 n ~) M/ Q2 O6 R1 R6 @3 ~3 B0 ~
begin5 V' i# |8 R! u# u! e$ E4 z
Str := 'getsenderitemcountbyname ' + GoBigMapItem;
) D* J6 ?, H6 w" ] iCount := callfunc (Str);6 D+ g: C2 J! _
if iCount <> '0' then begin
: l; y) X1 Y. K% S1 W$ R Str := 'getsenderitem ' + GoBigMapItem;
, I/ U' Z5 O* f! e& }2 g/ B* c, l Str := Str + ':';
! F: q! R2 p/ W8 U; f x. W7 S6 d Str := Str + iCount;
+ ~7 k: R {. Q4 P print (Str);% [/ t2 r a1 o, p8 \" ~) d& q0 ?
end;; ]# ~) n3 ?: Q
exit;1 c" g+ @) b4 f6 `: n O
end; ' B# C! H+ Z' ?3 d
end.
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