原理:进入流放地后自动删除物品栏内所有回城卷 5 F j+ f3 ]) d# l* ^$ {
方法: 2 U: f) b5 W2 k8 L# l# i2 U
一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135
, H4 u/ U. M/ c; t二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
* Q* ? `9 C1 L, h9 S3 a三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
3 x. F8 G& r$ ^0 L, B3 A; T6 u四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE ( a2 ]& I2 k+ o1 p( T
删除回城.txt
, V% y$ G' T' H: } Munit 删除回城; - ^+ ^. B6 u5 B4 {3 T1 D8 z
inte**ce 0 J0 {* l2 r, J; u
function GetToken (aStr, aToken, aSep : String) : String;
1 ^1 H( [+ D- ~1 ]7 E7 e/ Y7 afunction CompareStr (aStr1, aStr2 : String) : Boolean;
* E- J* S' s& J K+ Xfunction callfunc (aText: string): string;6 h& X# `( F( S |0 ^$ e
procedure print (aText: string);
( {3 {5 X) P7 Qfunction Random (aScope: integer): integer;( p- a5 G( z0 _7 D/ x |
function Length (aText: string): integer;4 u2 _9 d, c8 y R
procedure Inc (aInt: integer);* E9 P- R2 m2 D S, I# K# i- T% Z/ Y
procedure Dec (aInt: integer);- t, y: V' Z! @* c, ^
function StrToInt (astr: string): integer;; Z$ ^; o& T" I; X
function IntToStr (aInt: integer): string;
4 ^% P g8 Z2 ]. S7 C4 Vprocedure exit;
% J" N, N9 M% i* O E: q% Bprocedure OnCreate (aStr : String); ) C# g" F2 [* [4 H0 r
implementation - e( e c7 Z; q$ a, y
procedure OnCreate (aStr : String);# U0 `' U5 `0 j# R" i
var
4 N0 i9 Y- E- J. i9 i Str : String;* b8 F1 p3 Z7 x3 F
iCount : String;
. C, [. X7 T( _ GoBigMapItem : String = '回城卷';- Z5 Z+ c' [5 j2 c- s
begin8 C: L9 w/ q M
Str := 'getsenderitemcountbyname ' + GoBigMapItem;) x- v9 U! `" b
iCount := callfunc (Str);# ~& s5 P+ H+ x8 q4 `9 s
if iCount <> '0' then begin
' p# B9 R+ V7 T5 H Str := 'getsenderitem ' + GoBigMapItem;
+ k2 \( z ]6 p% o) z% r. X" A Str := Str + ':';) N7 r* c4 h0 U: i
Str := Str + iCount;5 U2 ?, `* p' ^; H
print (Str);
, Z1 O$ `, B# a: X' k' R2 | end;
+ d. f! e* F+ L `, C* l. k exit;7 W* |' j5 Y5 w
end;
# g0 ]- R$ }- D6 ?end. 4 }7 }/ `1 M, p# S# d
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