在 tgs1000\init\npc.sdb里加! m5 M$ H5 V) ?7 t- g& S! W% Q
奖品兑换员,奖品兑换员,0,,,,,,,,,,62,81,235,0,0,,,,20000,0,0,0,0,,0,,,,,,,,,,,,,,,TRUE,
$ K$ c5 z- D/ J* d9 L i6 G在tgs1000\script文件加里创建一个文本 名字:奖品兑换员% R9 o5 E1 u4 j
------------------------------------------------
: l/ Z! z, H! T5 d2 T! w/ _* O. ?unit 奖品兑换员;
1 ^# i7 N) f- Z: ?+ h
2 x/ {- ` {' U& ?( rinterface8 k# l5 a4 J8 K% G, ^8 D
6 ?1 o& S: C) I7 ]# A( hfunction GetToken (aStr, aToken, aSep : String) : String;9 P) v, l% y: O: N. R. p% L
function CompareStr (aStr1, aStr2 : String) : Boolean;5 T/ s6 Y4 M' u* l2 d. S. D+ I2 V- M
function callfunc (aText: string): string;
7 D: e( g1 I! ^* B; R8 wprocedure print (aText: string);
& k) L) q. |9 Q# q+ u8 Qfunction Random (aScope: integer): integer;
$ \, Z6 N5 L- [( l. m qfunction Length (aText: string): integer;: n" Y; b" c D& S/ c& w3 s$ \- B
procedure Inc (aInt: integer);
& {6 Z9 b( c% }% ~9 ^& Y# ]procedure Dec (aInt: integer);6 L2 ?" z5 D8 S1 F0 ?# d
function StrToInt (astr: string): integer;
+ o0 l% R; |# Y4 L; Z, ]7 afunction IntToStr (aInt: integer): string;
' h6 _- {; G1 A# }8 Q' ^procedure exit;
) j# m) R) m/ s; N2 Lprocedure OnGetResult (aStr : String);6 O! r2 D( K5 M3 |
procedure OnLeftClick (aStr : String);4 i: c0 R9 X, m* M; G+ y
procedure OnApproach (aStr : String);- W) o" ^ R L' X3 h2 A
procedure OnAway (aStr : String);% J, B& q+ {; J5 k
procedure OnArrival (aStr : String);1 A/ ~7 Z0 g, l q" P
var; N$ @8 P( P" Z/ Q Q! w
iCallCount : Integer = 0;3 l0 ^$ `! [: g( P- y9 d* c( r
implementation
6 N: J' ]8 ?( ~; Z" X8 Gprocedure OnAway (aStr : String);
6 O8 E- w1 W C9 r; C9 d) Rvar9 Y0 a( Y9 G" x$ c& \+ p! j$ V
Str : String;- _8 z; |4 v( v d9 L6 M) Y' p9 N- m
Race : Integer;8 X6 _/ n- Z- N- M. @
begin
9 V- p1 r$ P1 h8 w1 u% E Str := callfunc ('getsenderrace');* ^7 v7 X" V" P/ n
Race := StrToInt (Str);
" g; Z) Z: G# b2 d/ ]6 h if Race = 1 then begin
! r$ T3 M6 B H2 _7 r5 I print ('say 拉拉拉拉,贪财老人来喽...');
9 \0 n2 }, p+ r- A7 D6 _! A& c exit;$ t7 d' y- g) A9 ]) Q7 j3 X, u
end;
4 e! m6 u; a+ x% {$ Z( u( Zend;7 U1 w; S0 e2 m9 v( a
procedure OnApproach (aStr : String);
3 G" H4 e, K( B7 P' N3 Rvar' s" s" T8 l" i" s
Str : String;( H4 y# P4 }7 f# Q3 b2 j7 o+ K/ k; J
Race : Integer;9 O7 `2 I8 }9 a9 d2 i
begin3 ?. V* ~1 Q, e6 O3 z
Str := callfunc ('getsenderrace');
: k; u' v- y& g5 W4 m/ ^2 C0 b Race := StrToInt (Str);
9 _4 u* }+ P, c K8 l$ E* | if Race = 1 then begin
5 V0 G/ s X: B( k! V. C0 o% n print ('say 各位节日快乐...');- J7 \6 I9 I5 s( A& ^2 l9 c
exit;
! V& H/ y! D' Z end;' | I' l p7 o. a& _" k8 x- k
end;2 y4 d* n$ i5 I8 s
procedure OnLeftClick (aStr : String);4 Y( r( t. @$ H& }- g
var
! q% K5 Y2 u$ n2 V Str : String;
) E( T0 G: K5 r. Q; F( pbegin
9 T1 V! y& @( y$ l5 K& x Str := 'showwindow .\help\奖品兑换员.txt 1';
6 {) J4 L! F" O$ ]+ [ J# h$ e4 z print (Str);
# t8 I' F% |4 D4 Y2 `5 ?0 ]$ f exit;9 ?5 w$ F/ B o7 X Z
end;
7 I# }- o b: ^( V3 t7 r/ r/ Z( J+ Kprocedure OnGetResult (aStr : String);3 p1 m: \2 G8 z0 O/ y
var
9 ]( t% t6 J% b Str, Name : String;4 s8 `4 O4 v7 O1 L+ r' V
iRandom, iKind : Integer;- A6 J' V9 O. D6 P3 G. M! v+ v
begin
$ D1 P2 [# U* q& R5 _/ C! B if aStr = 'jinyuan' then begin
# W2 A. I W/ N& I7 I Str := callfunc ('getsenderitemexistence 金元:5');9 V% [$ R9 U1 @5 u
if Str = 'false' then begin( T3 h; v7 O5 K" b
Str := 'say 哪有免费的午餐?拿5个金元来!';
, F# p# R, y) W print (Str);
% D; N' E. q" ^$ S y/ f exit;
, E7 T- v$ M- Y9 i8 F0 H end;
8 j; m) |4 ?* a if Str = 'true' then begin
. }7 K2 ^" x3 O, u3 w; b, d! L Str := 'getsenderitem 金元:5';
6 g8 l( b7 x/ U# {& p print (Str); y$ W6 T8 g$ C4 C1 u
Str := 'say 小子,你的金子是假的!哈哈^_^哈!';# V5 @8 Z8 Z; R3 ^
print (str);1 W8 W5 ]. |9 F: N, N8 C
iRandom := Random (5);
6 X6 N) F4 e) o6 Q if iRandom = 1 then begin
, q$ I! F2 U( Q6 R f: S Str := callfunc ('checkenoughspace');4 j9 ^- M% T7 J7 f+ K
if Str = 'false' then begin& C. l; p e7 z8 X# ]& p
print ('say 物品栏已满~');& y& P3 K: h; H
exit;/ G1 w- k. v# c6 ~, t
end;
. w$ K( p: ^1 J iKind := Random (29);2 Q; C3 m7 W) u4 j8 ?8 w
if iKind = 0 then begin7 J" t* C1 R" e
Str := 'putsendermagicitem 男子英雄铠甲 @奖品兑换员 4';! x* z+ }0 n9 p) J! F
print (Str);/ |; i9 |' u' v5 R, c. I8 d
end;
$ `- ~1 d3 W# { H9 W" ` if iKind = 1 then begin
7 {) \8 e; W# | Str := 'putsendermagicitem 女子英雄铠甲 @奖品兑换员 4';7 K; z1 U4 m- k! ?4 y
print (Str);
. {$ Y1 |' y' |( O end;! v: H+ o* ^* A4 O' K1 B0 f- }5 L
if iKind = 2 then begin. [+ D9 a5 R ^/ S0 M, u J5 n3 X8 q
Str := 'putsendermagicitem 男子英雄头盔 @奖品兑换员 4';$ i, N" K' x2 {) L
print (Str);9 j4 `( ^' h: ]3 S& E
end;
+ J4 S: V! p6 X5 H# j, r- \ if iKind = 3 then begin; i; Z% K0 T, s) N- C' y4 y1 \
Str := 'putsendermagicitem 女子英雄头盔 @奖品兑换员 4';
7 h% [! g6 V9 f print (Str);0 O8 u& s$ F5 h3 k% f4 I$ I
end;
. a% E. J: R* j5 R if iKind = 4 then begin
* e1 X( D7 i4 ^: r+ V' x' R" h Str := 'putsendermagicitem 男子英雄护腕 @奖品兑换员 4';* y: i' O1 M3 |7 `5 Y+ U
print (Str);
8 A# _8 e: }& S* T/ q& j( R8 } end;
9 g/ I* I+ {( ?3 J% a if iKind = 5 then begin
% |, Q% u! k1 x# l" ` Str := 'putsendermagicitem 女子英雄护腕 @奖品兑换员 4';. |9 l* M3 v* e
print (Str);6 y/ O/ ^8 @; { K8 d5 U0 j, G
end;
& |! d4 A! w d! K- m6 |# w7 } if iKind = 6 then begin
3 A' ~; {- r2 @( @- k Str := 'putsendermagicitem 男子英雄战靴 @奖品兑换员 4';5 a: M. E. n7 l# \
print (Str);
, I; F9 g, ]8 G3 Y) ?# W1 ~ end;
& k! u. m/ B# p7 {" w1 j4 g if iKind = 7 then begin
& e" H3 @( m5 Q- D Str := 'putsendermagicitem 女子英雄战靴 @奖品兑换员 4';4 u8 j' J0 Z5 s1 S! b4 i
print (Str);+ ?+ \/ B6 M) B: L
end;
' u: K- S2 M: p# t: Q6 i if iKind = 8 then begin f6 ^# Z4 `) n/ u
Str := 'putsendermagicitem 百炼三*戟 @奖品兑换员 4';
4 z2 N. v Y0 V# y5 G# }6 B print (Str);0 W' k( ?$ Y/ r& z7 H' K" t; h- D
end;
% B2 O2 z4 f2 R( H# l' t7 J if iKind = 9 then begin( a" F. j. ]6 E, d. X# k
Str := 'putsendermagicitem 百炼日本刀 @奖品兑换员 4';
~. F' ?! {; i0 z9 m print (Str);
4 i2 d) X+ B6 y. y( w end;
& u9 `. K3 m! L. Q2 u5 ? if iKind = 10 then begin9 H, l' n. u6 a! ?3 H @
Str := 'putsendermagicitem 百炼忍者剑 @奖品兑换员 4';
3 @8 g' S' b [7 w print (Str);
1 `1 ~4 g% o5 T5 L end;4 o1 [* Q( K. I. c5 `) W' s8 [1 V. a
if iKind = 11 then begin, K' J# ~, l6 _& O
Str := 'putsendermagicitem 白骨魔棒 @奖品兑换员 4';
- e, B9 C; M, l- }. D print (Str);6 a( C% e. Z- d2 r/ z) t
end;
3 ?& w" x& t* i/ B if iKind = 12 then begin
2 }+ e5 ~/ D1 g8 V/ V" C Str := 'putsendermagicitem 生药 @奖品兑换员 4';. K1 V. ~. r5 n7 ^4 l
print (Str);7 I1 g( r0 P2 b) q M# ?0 V; \9 `
end;2 }7 d- Y7 \) H! P% ]0 P
if iKind = 13 then begin
1 e; e f+ B4 b5 l5 p+ w4 f$ q8 ^% w% Y Str := 'putsendermagicitem 男子魔人护腕 @奖品兑换员 4';
- Y9 D7 @: y$ z! c print (Str);
' P) v3 _2 [/ H! C, n1 M5 A end;
5 W* K4 S: w, j$ Q a, V if iKind = 14 then begin
; o. t2 E8 z; Z5 O Str := 'putsendermagicitem 女子魔人护腕 @奖品兑换员 4';
% {5 t9 D* p1 k$ q; F. Y. c# Q8 g a print (Str);
0 g$ F" g$ E b: b7 s- f! j end;
5 b7 q+ q, \; q3 A4 y+ B if iKind = 15 then begin
8 a0 R! ?) K* {- s+ b% M k Str := 'putsendermagicitem 金币 @奖品兑换员 4';
2 l4 F! U p8 z4 P& ` print (Str);7 `: k; N7 e3 W7 q
end;" q, Q7 x" ?1 N; `; k( h1 Y
if iKind = 16 then begin
# R! F; X( ?* l% q Str := 'putsendermagicitem 千年水晶原石 @奖品兑换员 4';
0 X$ q" S2 E5 k& L( m7 h o" X5 L print (Str);9 k: P6 f& m3 G$ E+ k
end;
, c8 U9 z$ W7 e- }5 G$ j1 y, n if iKind = 17 then begin, S/ K/ X9 Q g ?0 n- b. p
Str := 'putsendermagicitem 千年水石 @奖品兑换员 4';1 q: O6 Q0 P9 L
print (Str);
) ^3 X, P( a. l- Z0 g6 Q end;( z u0 S P; Q( x* d4 [8 K
if iKind = 18 then begin/ h$ `0 Z; U8 O: ^3 A
Str := 'putsendermagicitem 象牙十字镐 @奖品兑换员 4';5 U* B' i! K& y: ?' g
print (Str);/ B1 G, P# R5 n. H4 E3 U
end;9 q( `$ q7 s3 }0 B% S
if iKind = 19 then begin+ V$ e" Y, W8 x4 ^) I
Str := 'putsendermagicitem 男子黄金铠甲 @奖品兑换员 4';
" ~6 t( k: E9 s print (Str);
$ s/ H3 h. ]' a5 {0 U5 v6 U \4 ` end;; G, ~/ {8 ~" ?2 J
if iKind = 20 then begin+ c, c* F/ \8 }! g/ a
Str := 'putsendermagicitem 女子黄金铠甲 @奖品兑换员 4';
, Y# D1 }6 o3 ]/ }& B! L print (Str);7 {; p* ^! p4 K
end;
2 l# C+ G ], @ if iKind = 21 then begin
) d0 N8 a3 `+ {' m/ F8 R D Str := 'putsendermagicitem 男子桂林弓服 @奖品兑换员 4';- D4 U' ]3 A2 g9 E' C
print (Str);" l# H4 H( m6 P3 y1 X
end;! e, B7 @" |, Q
if iKind = 22 then begin
|6 p; g0 c% U. ^ Str := 'putsendermagicitem 女子桂林弓服 @奖品兑换员 4';+ C# w% G: d a- @' T9 V
print (Str);) s$ J% ^8 g/ c. I; e
end;/ m" k# |, Y% c7 a- q4 J: S. f2 ?
if iKind = 23 then begin
- b5 {$ Z( `. p Str := 'putsendermagicitem 太极明珠 @奖品兑换员 4';
4 f! t: h4 M/ ] print (Str);6 o% _. m" g4 L N5 ?
end;% K" t- g. j1 j2 h( V1 r
if iKind = 24 then begin- T. B, Y! S) T+ v. f6 K
Str := 'putsendermagicitem 狐狸内丹 @奖品兑换员 4';
/ w$ G, \* O3 P* k! Q print (Str);$ u$ F K2 z0 b! Q/ q& b2 k; y
end;. b. p5 H8 i3 ^
if iKind = 25 then begin
+ V8 T* [: O6 g- y! Q Str := 'putsendermagicitem 白玫瑰 @奖品兑换员 4';7 b+ U$ Y' U7 _! {9 N) z
print (Str);& z* {; R- m! v/ n$ H4 C: w5 d5 T
end;
% Q/ X) @0 M2 s* U( R$ b& ~, q if iKind = 26 then begin
! O) j2 Q5 P! ^7 E Str := 'putsendermagicitem 红玫瑰 @奖品兑换员 4';
; o2 ?& G: {+ y# W6 q. z print (Str);2 r- ^/ {" ^) I8 b" S9 A
end;
. Q. Z- F4 N3 \# Z2 j) Z8 N if iKind = 27 then begin3 y' M; z0 J. I
Str := 'putsendermagicitem 灵动八方 @奖品兑换员 4';& r- V, ~7 d- [+ k; A) Y$ w& [+ e, v
print (Str);
" Q3 R+ P) p P% P end;
7 [% s) b, `; ]: Y# @ if iKind = 28 then begin; q. P6 `6 E3 _: I4 Q
Str := 'putsendermagicitem 男子魔人战靴 @奖品兑换员 4';
) q3 ?4 D1 G* K* Z% M/ u print (Str);% e6 J7 N6 D7 M
end;6 n& ~; B7 r* M: _' n: H) L
if iKind = 29 then begin
$ D" I9 \! e: N1 }- I" a d+ t) i Str := 'putsendermagicitem 女子魔人战靴 @奖品兑换员 4';2 p" G2 a' F% p
print (Str);; R9 `0 {( Z; S; |* k# S9 i: W
end;
- m$ q) f8 n/ K- [& s1 X+ m Str := 'say 本想趁机摸你两把,可你身材太差了~';
( \ V& S* ~+ ^, o+ i- Z8 @ print (str);* ?+ D8 `1 I! R. i
end;! S. v, g+ l/ ?7 `9 X; v; [- a
exit;
) C) r* I& c+ m. U2 J/ A end;
G: |* Y; U5 ^0 I/ B+ l4 _ exit;
" T% i; F; N, T0 \! U end;
( c2 V4 M% S* H5 c% }1 lend;
/ C; h! j+ @- [) Z. V) T7 [end.
( R( w- e$ P$ b. Z& S------------------------------------------------' H: u7 B( e5 i" e @
在tgs1000\script文件夹里得script.sdb里5 v. t( S" L0 _( _2 A, y
最后一行加入: g4 H% G, m5 ] x1 L$ o
--------------------# C0 }+ b& A( Q0 h0 a& G
130,奖品兑换员.txt,, ; {; j. n# w1 W$ @- H0 d
--------------------( X. e- r6 \9 S" L+ [
然后在tgs1000\help里建个文本文件 名字: 兑换员. S3 e1 ?/ k+ J: ]& J& N2 u; X3 I
内容如下9 B6 S0 p. Z7 u% P& }/ j; ^
------------------------------------------------3 f1 x: m* D5 S1 ^' O/ \' {' B
<trade>9 [ J8 A: W7 E8 U V9 V! @$ p
<title>奖品兑换员</title>
( w# Q' P. Q, H0 v* g# z; v# C" G6 O) \<image name=z81 value=235>: o6 V# {9 f7 a5 \3 W: R
<text>
% J9 f1 {$ q: q" H- f5 a天下没有免费的午餐,努力吧!2 g5 {% I4 _5 L7 c, \7 @' o7 P
</text>; e y& L" F& {' O9 B
<command send='close'>关闭</command>
: C# {' O4 h& f! g3 \: E E<command send="jinyuan">天下没有免费的午餐,拿5个金元来!</command>6 a( u6 t% P1 G
</trade>mand send="jinyuan">交换好运来,祝您好运</command>
" E$ p- O9 b) J* ]* Q$ [4 r</trade>9 v6 [7 m1 u e. k9 ?
-----------------------------------------------------0 k2 N7 ~5 |! M( x$ m
然后在NpcSetting目录下建立一个.sdb文件,命名为:奖品兑换员
9 @1 m8 C2 d; g+ k里面内容写成:
3 W) j; f0 b, T" {7 _3 N r F: i% d" ]$ ^! u7 \& {
Name,boSelfSay,boMain,MainNumber,HearString,SayString,NeedItem,GiveItem,CountLimit,RecoverTime,DelayTime,
4 D! s7 H" A0 x$ r1,TRUE,,,,我可是可以换到英雄装备的噢^_^!,,,,,1800,$ A8 h( G+ l, f& L' i. c4 ~4 S
-----------------------------------------------------) g, K" W$ N. y
在tgs1000\Setting文件夹里得CreateNpc1.sdb里加
' K+ I, K0 l" a. S8 n4 J& a1 u+ u-----------------------------6 f9 ^) {( [3 v. J& ^8 g* n- F
104,奖品兑换员,524,474,1,5,130,奖品兑换员.sdb,
9 l! m% O* [" V" V7 G1 F8 r |