门战 主要有 event Init Setting 3个文件夹中的文件 和tgs.exe 构成 ( j+ }5 h% y) j
' h& k4 n C' J( h4 D$ z: f6 Revent文件下是 ; [" S8 C! M2 ~4 _- M" S6 s! x
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BattleMap.sdb 加入+ H! X2 I! W0 l0 W9 i' ^: n
: v' ~* ~* ~; D9 l. t; d+ eNo,MapID,PosX,PosY,GroupKey,MaxUser,DynName,TargetID,TargetX,TargetY,DieX,DieY,GuildName,MopName,3 k% z% \/ j% U, z9 @$ ]
1,95,39,31,555,,,1,505,505,39,31,紫焰世家,门派剑令1,
6 H. N. a2 g' ~4 F2,95,123,123,666,,,1,505,505,123,123,啊,门派剑令2,
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此处的 紫焰世家 和 啊 为 参加门战的门派名字 6 [5 f3 e( Q' w5 A! K9 G g
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Init 文件下是 $ B3 i S% D4 o: ]
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Monster.sdb 加入
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0 l' W, J) M1 `8 E1 S4 ]0 d" SName,ViewName,Kind,virtue,ExtraExp,VirtueLevel,boOnlyOnce,RegenInterval,CallInterval,HideInterval,boSeller,SpellResistRate,ActionWidth,Animate,Shape,WalkSpeed,Damage,DamageHead,DamageArm,DamageLeg,Armor,Life,AttackSpeed,Avoid,Recovery,Accuracy,SpendLife,HitArmor,boViewHuman,boAutoAttack,boGoodHeart,boHit,boNotBowHit,boIce,boControl,boRightRemove,EscapeLife,ViewWidth,boAttack,boBoss,boVassal,VassalCount,AttackType,AttackMagic,HaveMagic,boChangeTarget,SoundStart,SoundAttack,SoundDie,SoundNormal,SoundStructed,EffectStart,EffectStructed,EffectEnd,FallItem,FallItemRandomCount,HaveItem,XControl,YControl,boRandom,boPK,ArmorWHPercent,ShortExp,LongExp,RiseShortExp,RiseLongExp,HandExp,BestShortExp,BestShortExp2,BestShortExp3,3HitExp,LimitSkill,MonType,sex,arr_body,arr_gloves,arr_upunderwear,arr_shoes,arr_downunderwear,arr_upoverwear,arr_hair,arr_cap,arr_weapon,Guild,GroupKey,FirstDir,QuestNum,QuestHaveItem,$ X, y0 [5 x' `
门派剑令1,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,555,,,,,) [ ^* c3 _! b/ K Y! F
门派剑令2,门派剑令,,,,,,60000,,,,0,0,59,64,30,0,,,,3000,800000,0,0,0,,10,,TRUE,,,TRUE,TRUE,,,,0,12,,,,,,,,TRUE,,9133,9118,,,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,666,,,,,% a( I* N+ g8 `9 d. _0 K C
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/ F1 O3 I) t7 M1 M# V0 w4 z% w2 ?9 Hmap.sdb 加入
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95,fmbat2.smp,fmbat2.map,southtil.til,southobj.obj,southrof.obj,1001,,门派对战场1,TRUE,,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE, ,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,7,,,,,,,,,,1,500,500,,,TRUE,,,,,,,,,,,TRUE,,,,,,,生药,,; o# `. s9 _6 Y& J% y
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这个不能更改 这的不能改呢只的是 95 这个地图编号 由于和TGS对应 所以呢不能改的 关于其他编号呢 大家可以自己调一下
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Item.sdb 加入
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0 z0 \7 j+ j a3 L, L3 B; Q# ?门派对战入场卷,门派对战入场卷,28,用于门派对战入场用,,,,,,,TRUE,FALSE,192,,,,,,,,,,,,,,,,4406,4806,,,,,,,,,,,,,,,,,,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,3 s/ r: r& I! p! A! Q# ?' B. f9 P
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9 z) w; f ^% i8 I. GSetting 文件下
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CreateGate.sdb 加入
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1 i6 O& c4 T0 h- C3 j172,门派大战1,门派对战场一入口,7,TRUE,69,517,382, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,紫焰世家,
' |( Z& K2 o% B! E/ @( c173,门派大战2,门派对战场二入口,7,TRUE,69,497,357, , ,500,500,1,95,1,,,,10000, ,,100,门派对战入场卷:1,,,,,,,,,,,,,,,啊,* w- z L% D5 p8 z) {% q
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CreateMonster95(或170).sdb
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Name,MonsterName,X,Y,Count,Width,Member,Script,
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5 L8 o# j8 X$ ]' W2 |) G/ b2,门派剑令2,105,101,1,1,,,
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& V8 r9 n. ^" t- P4 NGM 命令是 ' d8 w! W6 v" f2 p3 \# X
, Z. }3 s, }0 P; x% U. f* X门派大战开始 battlestart 然后踢人下线: @b**l 500 500
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