原理:进入流放地后自动删除物品栏内所有回城卷 2 S1 G) z: ~7 F! P% C/ p
方法: 2 T2 }" D8 J1 j* U( f2 E
一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135 N8 A- x- g- ~, s4 t ^- S
二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到
& ?3 X: }8 [7 C( J( P; [3 O三、"删除回城.txt"中回城卷的名字根据各服务器情况修改
& t# V2 ^4 j8 E5 Z7 Y; w3 J四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
( Q! M! S2 I: a* {* W) p* ]删除回城.txt
% o7 v$ `1 m) n% c u8 Eunit 删除回城;
0 \4 P% @5 n' ~( F9 y' ointe**ce # v/ b7 V1 w- h5 a7 E3 I
function GetToken (aStr, aToken, aSep : String) : String;
( a+ i- m5 K6 `, G3 Z4 E: ofunction CompareStr (aStr1, aStr2 : String) : Boolean;' G0 B7 c* c: R8 Y5 [" E- R: U" v
function callfunc (aText: string): string;
; x/ U) K9 e( ?% t9 Uprocedure print (aText: string);
* E1 z$ ~7 X6 F/ O" z% ^function Random (aScope: integer): integer;
5 p( h8 g: m0 G9 W7 Y( n+ k9 @/ Jfunction Length (aText: string): integer;! t! x/ B4 q l6 h# b7 u% P0 b, u5 I4 ]
procedure Inc (aInt: integer);
: m; f2 Z" `, w: n8 K, Wprocedure Dec (aInt: integer);5 i& m* t( n( z# b: M# ~
function StrToInt (astr: string): integer;
& ~3 T4 ]7 T/ ^( Z+ @2 Xfunction IntToStr (aInt: integer): string;( Y& H- E. {5 u6 u7 g2 g) C
procedure exit; 0 W9 i7 O; H, D+ x0 b
procedure OnCreate (aStr : String); ; s! K7 j1 o& x, {0 z
implementation
; k. L3 h( U" r ?5 {' |procedure OnCreate (aStr : String);3 s) y9 I( ^1 [: ?3 e' p( L
var
) |- X! l: r8 J5 w) o5 W Str : String;6 n; Z$ z2 H2 r# a3 }
iCount : String;
5 o+ R- n' y, R3 d GoBigMapItem : String = '回城卷';. ^4 S1 t! i- t: K3 o w
begin
& S1 W/ P5 d+ a& V- T4 Q Str := 'getsenderitemcountbyname ' + GoBigMapItem;
9 b' n' c6 k/ x iCount := callfunc (Str);
. t: P @0 ^ ^! x0 E, T( D* g if iCount <> '0' then begin+ Y6 _4 a. N R/ ~& S" ]: V% g
Str := 'getsenderitem ' + GoBigMapItem;
2 I1 R- w/ y2 ^; a+ _- e Str := Str + ':';
9 I' }8 Y# J; f5 S9 w Str := Str + iCount;
. k' ~( v. Q. T+ A8 k print (Str);
( G' f) i7 G* R8 E end;* R5 C$ y9 ^1 V9 e" n# e, A
exit;
- h7 c+ S& T e+ z3 R9 T# Xend;
8 o7 T* _& s) Zend. ( x* r: p7 c. o5 g9 H$ X0 C
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