本帖最后由 异仟年 于 2022-9-5 17:33 编辑
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8 I }. J6 C1 T5 R( ]+ ]此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同
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1,tgs1000\Init\Npc.sdb* I" m9 ?/ I6 g/ a: Z& a: j7 W/ K
2 h) T+ `4 S6 q9 L; X真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,9 d2 C6 X/ U- E1 q5 `& |. l
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观5 O, N8 B( m: n! s# _; p0 D
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2,tgs1000\Help\真气.txt2 U) X/ L9 \/ S s. j& B
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<trade>
2 D' l2 g# V5 f1 \0 ]( e<title>真气交</title>
) y7 q7 G: U, s+ i! |: x<image name=z24 value=144> B9 Y5 ], D( s U
<text>
% N$ L. b5 o7 _) t8 }红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
8 O: h% y- [, ?/ D' d* ` </text>' p3 |3 m( a7 s; x& b# \) E* `6 B( k
<command send='close'>关闭</command>3 x! z6 c8 m+ a4 t0 U
<command send="jh10">红色真珠换真气</command>
4 P5 ? n. x1 g% Q8 {. k8 ~5 L<command send="jh100">绿色真珠换真气</command>
+ Z) V" J/ [; I<command send="jh1000">蓝色真珠换真气</command>+ }4 s: Q4 O0 I1 Z) c* y
</trade>
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3,tgs1000\Script\Script.sdb4 O; W) \: p) i; g9 @8 l7 S1 Q
; L5 ^! u$ \, ~9 m1 K) ~2 }# \* {" P142,真气.txt,,% `6 S& G* b! K& U9 d2 x% \2 C
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4,tgs1000\Script\真气.txt
5 I0 R- y) z9 N0 tunit 真气;
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) m# l& n" t3 ?, K2 [1 u7 {: @interface; N8 {) M% O* u' a
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function GetToken (aStr, aToken, aSep : String) : String;, J0 I: _1 g1 Z3 t& [( B- b
function CompareStr (aStr1, aStr2 : String) : Boolean;/ z# }0 t8 k) ^9 v- C2 _
function callfunc (aText: string): string;7 m' [+ C2 M+ k0 A5 {
procedure print (aText: string);4 K6 K. [8 C, s1 z E) S T8 `
function Random (aScope: integer): integer;
' g. V# _( B$ E# zfunction Length (aText: string): integer;
( l$ w- ?, M- V% mprocedure Inc (aInt: integer);
- e) L8 V7 }5 A2 Y( I. Tprocedure Dec (aInt: integer);; A! n6 `! G0 ?6 {2 D/ J
function StrToInt (astr: string): integer;8 }5 E% `9 _5 a9 l
function IntToStr (aInt: integer): string;
9 K5 l0 |* a& e8 M3 h' I% {4 {procedure exit;
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+ _ V) X% e1 {$ T# Oprocedure OnGetResult (aStr : String);# G1 x. A1 U' D
procedure OnLeftClick (aStr : String);
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, |; T: ~7 N( C# E' q0 y& h$ nimplementation# r! d+ r2 j0 C4 v+ X, f
' t) D; i1 X& o$ o/ G) uprocedure OnLeftClick (aStr : String);
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, m3 ?: J; Y+ ?! w& ]) i0 | Str : String;: ~7 F( `9 w4 J" K% E
Race : Integer;
# F2 {* X7 W, H8 s6 W: abegin
* F+ I1 ~; F8 {5 O Str := callfunc ('getsenderrace');; [4 H3 @) l/ O2 O4 U
Race := StrToInt (Str);
# V$ Y# y/ r" { N* ~ if Race = 1 then begin! J6 N H+ z0 L0 c- ~! Q" u5 s6 N
Str := 'showwindow .\help\真气.txt 1';; v- c8 Z7 g, V+ E- o4 F5 }+ z, F. g
print (Str);' g. n. }! j& E1 d
exit;
5 g2 N' F e; x end;# I3 r8 H: g; D' m. c, b
end;
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procedure OnGetResult (aStr : String);
$ T5 b. o \) gvar
$ Z" l8 J. P" p! }, y% v0 o" S Str, Name : String;( C! m4 Q6 W7 S/ t$ ~; \# g7 u( P
begin
( M$ T2 c' \. E" D2 d if aStr = 'close' then begin
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end;
. L4 t% T0 H) i6 k, ?$ j if aStr = 'jh10' then begin
U: s9 t( M2 X2 b/ O9 { Str := callfunc ('getsenderitemexistence 真珠10:1');6 {7 O( w7 X6 u4 U- K) T( f! ?3 \
if Str = 'false' then begin4 i1 s3 v+ V3 t- k1 E+ n5 A
Str := 'say 没有红色真珠,不能增加真气!!';
& X& ]& N! X' S7 B) Y print (Str);; z4 I, h2 v1 ^% j/ m
exit;
$ f- S7 s6 O" K* }) D, O! y; V end;, @# t# |1 r& H+ ~+ t0 T
if Str = 'true' then begin% r, O4 k6 L% u
Str := 'getsenderitem 真珠10:1';
4 {' t1 x! a% b2 [6 a; m print (Str);
2 k3 s) H# u9 D) d& D' [) c( ` Str := 'addaddablestatepoint 10';
8 q+ a }4 `6 G! I' n; U* e) @ print (Str);
( Q$ b- f) d& O! ]3 t Str := 'say 恭喜大侠!交换10点真气成功。';' ^( h1 Z6 ^' C* R% M9 g5 j
print (Str);3 u$ i! ~& q e7 O2 F7 l
exit;, O# s; N( E" a( d- } m
end;$ c* ~# k' v/ ]0 e
end;
) Y7 Y' \+ M9 e" h8 Q if aStr = 'jh100' then begin. `, R8 X5 {6 I
Str := callfunc ('getsenderitemexistence 真珠100:1');5 Q" k$ K% R& h
if Str = 'false' then begin% e% U- D$ \( w' s/ o3 m0 F) W
Str := 'say 没有绿色真珠,不能增加真气!!';' M6 I, @3 d6 e2 z* p6 b
print (Str);
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end;* _% w1 ~+ O+ f8 a( O8 G6 t
if Str = 'true' then begin
+ [. u" O1 ~8 h$ V% k& s Str := 'getsenderitem 真珠100:1';# d C2 g/ t) q: y
print (Str);
6 N3 _4 Z" J0 s+ G Str := 'addaddablestatepoint 100';
; x* P, F7 t/ E- B" C! _: _. Q( k print (Str);
1 Y7 O1 s& g. F" Y e" E( I3 o _ Str := 'say 恭喜大侠!交换100点真气成功。';
) E$ B# ?6 S( C/ C( P) } print (Str);
# `# R6 j- J; i2 ]& v4 Z+ Q; l exit;
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end;
: ]7 |1 B, `7 z7 _$ A1 G7 m if aStr = 'jh1000' then begin5 L" b1 P; h0 ?; g3 d
Str := callfunc ('getsenderitemexistence 真珠1000:1');1 a. W6 V" ~' E0 r a- r8 S
if Str = 'false' then begin' k6 k- s4 V/ [% \( @2 m
Str := 'say 没有蓝色真珠,不能增加真气!!';
9 M9 J- s/ X# u' j+ X, p! M$ W print (Str);
' Z( B8 P( v: w; U! X" d( P+ } exit;/ H7 O0 D+ U. g/ [
end;& @& K. B) K* n3 }6 p& T2 r% W
if Str = 'true' then begin
3 B k6 {- H; |6 \) B Str := 'getsenderitem 真珠1000:1';
. G# ]( v% G6 }9 Y6 J9 Q/ V9 P9 z print (Str);
9 M$ Q# O% A) h+ x. A! \* G6 Y Str := 'addaddablestatepoint 1000';# H: [, @% m- w
print (Str);( h9 u( B" ~" Y) O2 B
Str := 'say 恭喜大侠!交换1000点真气成功。';; P* s( s! z7 r1 k; k" ~* _7 B6 i4 d
print (Str);
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end;
2 M0 \2 @) [: d; ]* Y% ^1 N/ ] end;
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end.
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5,tgs1000\Setting\CreateNpc1.sdb& m. R Q& ?0 y3 ]) \8 |
102,真气,500,500,1,5,142,,
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到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.
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6,tgs1000\Init\Item.sdb
, B! n( d) `& A' q9 ]3 m. \6 E% ^真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,. y' C/ _ H$ o
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,* c* r, ?/ N% z
真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |