本帖最后由 异仟年 于 2022-9-5 17:33 编辑 8 U% L2 @9 n* i' s
& B4 G* x( X+ m: N+ E! Z此设置是用特定物品找相应的NPC换取相应的真气.解决真气不涨,怪物给的真气不稳定和真气上限问题.具体设置如下:分三种物品,每种物品加的真气不同
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1,tgs1000\Init\Npc.sdb
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$ }/ R" ] W/ d; \5 Y1 b真气,真气兑换员,0,,,TRUE,,TRUE,TRUE,,,TRUE,8,24,144,1400,400,,,,10000,0,0,0,0,,4,,,,,,,,,,,,,,,,
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建立一个NPC用来交换真气用,名字自己取,前边的真气不要动,如果改了不能用千万别找我,后边有颜色的部分改了就行,我用的老侠客的外观. e6 J) A0 ^, k; H1 `% P$ L& {
3 a2 ?- L& I, ?# M/ D2,tgs1000\Help\真气.txt
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# c3 A4 p: m. h5 e' y7 w<trade>
" g, C3 y/ D& A( T9 M8 u<title>真气交</title>
) U! b* o) n4 s% l<image name=z24 value=144>, f! T" e9 F9 X7 K5 ?$ J, {+ ?2 q- r
<text>8 m" _$ ]# R. H& P2 L6 X$ o& U
红色真珠兑换真气比例1:10;绿色真珠兑换真气比例1:100;蓝色真珠兑换真气比例1:1000;
7 u" k: l: V8 @ </text>' K. w, H. [' [1 l0 R! C
<command send='close'>关闭</command># }2 G/ ]) D4 ^' Z4 W" R# C) i
<command send="jh10">红色真珠换真气</command>2 ?$ `2 j3 J' z# r7 B
<command send="jh100">绿色真珠换真气</command>
: r; N$ p( k1 {- m- }) p<command send="jh1000">蓝色真珠换真气</command>
/ n5 q8 f- r |; T+ _8 K</trade>
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* Q# g6 `+ T: k& q ~( K3,tgs1000\Script\Script.sdb! i8 M! J5 N2 m& b
7 t$ @; W8 E$ t142,真气.txt,,
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( o+ n' n! q- [/ u7 V9 L+ r, [! d- L4,tgs1000\Script\真气.txt
+ c- m% F( u4 J% Z; nunit 真气;% J" r; _4 I2 c/ T" i6 j% D+ g
# B" B1 |2 ?( i z5 F/ Q
interface4 o) p( `4 U3 p, d1 G
' z* W! I' Y6 gfunction GetToken (aStr, aToken, aSep : String) : String;
1 I6 C* A% D9 Rfunction CompareStr (aStr1, aStr2 : String) : Boolean;
" Z) D5 v2 `" Sfunction callfunc (aText: string): string;
. e5 U) y! W1 E& |. i( Qprocedure print (aText: string);! @) n- p8 Q; H/ e: I
function Random (aScope: integer): integer;- A& `" b( W) g
function Length (aText: string): integer;
# q k; F" V( L3 g; \procedure Inc (aInt: integer);: g3 [! W. L0 q/ h2 L. Z
procedure Dec (aInt: integer);7 Q% ?3 f- X8 [0 w
function StrToInt (astr: string): integer;# F% {- Z4 r N; E& ~
function IntToStr (aInt: integer): string;" D) k5 V& ]2 o" p5 z2 b$ f
procedure exit;
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procedure OnGetResult (aStr : String);. N+ Z$ X. x+ R) p
procedure OnLeftClick (aStr : String);
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implementation
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4 C! y# E* H$ ]6 D2 Cprocedure OnLeftClick (aStr : String);( {; K% A& y" g9 v. ^
var
, b+ `; O8 Y' y1 ~ Str : String;
9 a( I9 T, P; [$ {- _( ] Race : Integer;
5 I+ N" U, G3 h% v" u: F( Gbegin( H( I3 L5 \5 X" q' l
Str := callfunc ('getsenderrace');
2 D/ i" X! s6 r: {- m Race := StrToInt (Str);
1 O+ C' |' P# c( Q' G$ V2 v @3 c1 {% X if Race = 1 then begin
7 v; s5 F7 Y- t4 ~% h Str := 'showwindow .\help\真气.txt 1';8 ^" T; L+ U# m" m3 O8 P
print (Str);
) S1 e8 g! A8 N4 w exit;
% L* ^! K0 l0 b; c4 l. T" \# j4 s end;
' i$ ~+ G P" b8 @end;; u! l5 Z. Q' g* v, S
( w' m1 y2 }; D7 S6 S1 F& [& |9 {# N% y
procedure OnGetResult (aStr : String);
`! p# ?2 b- L% }* }: p5 _8 @# x rvar
9 ]) O9 b: j2 z( s3 m& Z4 j- I% s Str, Name : String;' ^7 x3 l7 q$ K
begin1 V+ J7 f# \) s, e$ [) A
if aStr = 'close' then begin
* h2 T" e+ v$ N j. I+ n/ Z exit;
0 f( o) r- \+ K end;* ?4 I; U4 ~! j& n
if aStr = 'jh10' then begin
9 i# K. [. T/ L" R( x Str := callfunc ('getsenderitemexistence 真珠10:1');
- y8 D$ |7 f% x( Q! F if Str = 'false' then begin# Q7 Q" z4 m+ n, T% y! T- M( \
Str := 'say 没有红色真珠,不能增加真气!!';1 e4 z1 Y3 _" n! b6 c, k0 x
print (Str);
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end;
* y# H4 \. A' l9 v0 b if Str = 'true' then begin- |) ~+ E; P9 Z8 Q9 \
Str := 'getsenderitem 真珠10:1';( p5 C* H0 c$ P. J. Z
print (Str);5 q, l5 R/ J' F. [5 w3 o& m8 a8 C
Str := 'addaddablestatepoint 10';
/ n6 x5 k& u0 U1 R: F. K! \+ a3 t print (Str);
3 t! B0 j% `) _; L! C Str := 'say 恭喜大侠!交换10点真气成功。';7 U% l( D* S/ x% _; x7 K+ B
print (Str);
/ e e( f1 e5 z* d6 n2 s7 f exit;9 p8 O% }! Y* S2 w4 c2 K
end;
, C0 v6 y+ ?9 T. U end;: j. o& D- D% F/ A# |
if aStr = 'jh100' then begin! Z( i! F. D/ _- I
Str := callfunc ('getsenderitemexistence 真珠100:1');% Z2 I; e. y& [
if Str = 'false' then begin3 Z( Y! U0 \1 [1 D9 I
Str := 'say 没有绿色真珠,不能增加真气!!';. t3 U0 I) ~) \- N% B% \/ ~
print (Str);
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end;
9 \9 F+ |! A- S; D if Str = 'true' then begin6 ^8 H! e4 T, O4 r
Str := 'getsenderitem 真珠100:1';
Q6 J6 N" }5 R4 o/ E print (Str);
1 r9 N) w$ V) \, z" A8 i! R1 a Str := 'addaddablestatepoint 100';
0 I9 j. I( K4 N) h( t- x; u print (Str);
" J) x0 |7 U7 c) K) r# K Str := 'say 恭喜大侠!交换100点真气成功。';
) o2 W% G& S( k1 Z/ Y6 C" Q9 { print (Str);& G0 s2 ]& A7 t7 t: w/ G: r, z1 v7 a
exit;
- ^/ a4 r; ~ U) p5 X2 L end;$ g! G1 Z6 p% B8 O# n# W0 k5 S
end;' b) z& |3 k M m4 p
if aStr = 'jh1000' then begin$ Q; ~6 Q) h W1 s+ b2 h
Str := callfunc ('getsenderitemexistence 真珠1000:1');4 G3 @! ] u! R- y
if Str = 'false' then begin! D9 ?! d! U; B- `7 n* C7 k) N! O! J
Str := 'say 没有蓝色真珠,不能增加真气!!';
8 N" d- S E6 m% i2 ^4 q0 c4 \0 Z print (Str);
u9 {# r e. h2 b7 @% C exit;) Z% p6 R8 E/ a2 [% F4 @
end;
; @! t/ i3 q @+ X0 V. {7 e if Str = 'true' then begin
! q; Z' f# J* w8 O Str := 'getsenderitem 真珠1000:1';
% Y* p* p3 g: \! m Q print (Str);( O) Z0 g) i3 E' J- ?
Str := 'addaddablestatepoint 1000';
W* C0 M# x. v. x print (Str); j' U* @ u$ P* n7 T/ v, d! ]5 }% S7 T
Str := 'say 恭喜大侠!交换1000点真气成功。';$ L4 g7 G, {! \$ @
print (Str);9 x/ T, P5 A( w: e, Y
exit;
- e% t4 x' H2 w9 e7 V- ^$ u# f4 G end;
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end;
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end.3 g7 A0 e: _9 e0 H& R
! C* V! X; w; A2 j9 V& {1 p* j5,tgs1000\Setting\CreateNpc1.sdb; z5 s' a4 Y% t% N. c( Q
102,真气,500,500,1,5,142,,
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' U& q& m" ]. y: N" D到中央市场500,500找NPC"真气"用真珠交换,地图坐标自己定.9 K- r" g b9 H+ r6 \- t2 B* y7 c% t
& h9 D8 S$ t. ~- H6,tgs1000\Init\Item.sdb. f' T# h L' s6 p& L5 B
真珠10,真珠,4,交换真气的凭证、可以交换10点真气,,,,,,,TRUE,FALSE,88,,,,,,12,,,,300,300,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1000,9 s& x( B4 @- }8 H% a
真珠100,真珠,4,交换真气的凭证、可以交换100点真气,,,,,,,TRUE,FALSE,88,,,,,,13,,,,3000,3000,,,,,,,,,,,,,,,,,,,,,,,,,,真珠10:8:金元:10,,,,,,,,,,,,,,,,,,,,,,100,
2 U8 U/ l/ z" X$ c9 \4 ]真珠1000,真珠,4,交换真气的凭证、可以交换1000点真气,,,,,,,TRUE,FALSE,88,,,,,,14,,,,30000,30000,,,,,4429,4828,,,,,,,,,,,,,,,,, |