原理:进入流放地后自动删除物品栏内所有回城卷5 D. d) i$ W/ _! r. m3 i5 ]0 A
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# P# U5 E9 `7 K6 Z8 L3 g一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是135, G: I2 I O' q& G
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二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到) H) ]6 N6 {4 A) F4 |$ g- m) m
) m* @/ T- G, Y0 W4 t三、"删除回城.txt"中回城卷的名字根据各服务器情况修改1 c4 o& q$ ^$ J- y& m
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四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE8 }. M5 A i$ P2 o& ]
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删除回城.txt/ Z0 }4 U* i0 W$ b% ^
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unit 删除回城;0 n8 v* x8 M, D. v
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interface
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function GetToken (aStr, aToken, aSep : String) : String;
& `& ~5 \8 T% v6 w# hfunction CompareStr (aStr1, aStr2 : String) : Boolean; ?; q8 N- n2 t% r5 Y
function callfunc (aText: string): string;1 a$ [0 W/ j' u9 m0 h! G1 ~7 Q% N9 I- b
procedure print (aText: string);
# D5 V: l" E+ H2 O% V8 Nfunction Random (aScope: integer): integer;
4 @9 a9 B# D. Pfunction Length (aText: string): integer;& ^( t; K2 m& h6 K( e7 e Y: Z
procedure Inc (aInt: integer);
6 d {& d+ m& ~' D' Xprocedure Dec (aInt: integer);0 i4 g4 H/ c2 M! Z& G
function StrToInt (astr: string): integer;
; ~7 j! ]0 j& C) F8 l$ Jfunction IntToStr (aInt: integer): string;
3 w, k. x" P+ ~* `procedure exit;
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procedure OnCreate (aStr : String);
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. U% S* D9 s* K! U% F6 @implementation( u) ^, ?* e+ W
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procedure OnCreate (aStr : String);
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Str : String;
0 S) d) U& T0 `2 P2 k iCount : String;4 E4 L1 ?3 @# l& @7 K
GoBigMapItem : String = '回城卷';( s+ m7 _# |# ~/ b
begin
" Y4 P, Q$ \/ S; y' a3 ?% }/ r4 l Str := 'getsenderitemcountbyname ' + GoBigMapItem;6 K2 I: g1 ~1 P: e
iCount := callfunc (Str);# N; j( ?. q1 Y; m: Y+ Z
if iCount <> '0' then begin
. }9 G1 E3 d4 a' n Str := 'getsenderitem ' + GoBigMapItem;2 C6 h$ F1 w( p# H
Str := Str + ':';
- B" [+ B* u5 }/ i A Str := Str + iCount;
" D0 \; o2 m, b6 K- O print (Str);) `3 u0 \, ~/ C+ w
end;3 ^/ v6 E; J& T r+ h: R
exit;
. j/ u$ x2 z1 ~; Q! zend;
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end. 8 `; `$ v* n1 _% B. n
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