原理:进入流放地后自动删除物品栏内所有回城卷, I" n" \- L8 G
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方法:
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$ J7 _" S9 Y" R+ @4 j6 P一、将"删除回城.txt"放到script文件夹,在Script.SDB中加入相应的编号,我这是1354 O5 |4 k; ^1 n7 ]9 `- b) N/ o a
2 u' s' ]7 q: n. a' J% g0 u二、在流放地随便放个NPC Notice列加上script的编号135 坐标 58 78 要保证进去后就能看到5 V" D8 J* L* h6 q( F
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三、"删除回城.txt"中回城卷的名字根据各服务器情况修改% o% |( y9 ^' M& ^, H( v
" c# h0 }. O) {7 G. D( u7 L四、由于不能检测技能栏中的回城卷 所以回城卷要设置成不能放入技能栏 也就是在Item.sdb里设置回城卷的boNotSkill为TRUE
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7 w. a' E* S3 t/ o" a删除回城.txt' w7 u7 a) k& @0 f" J9 ~+ h1 n2 I
: H& z( f: ]% |/ i. j4 Punit 删除回城;4 H: [: s- }8 _' d) k. o0 k
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function GetToken (aStr, aToken, aSep : String) : String;& O& K# r3 y+ e6 |% a3 e& _* ^
function CompareStr (aStr1, aStr2 : String) : Boolean;- x( r6 y2 p Z$ H! T) }2 x
function callfunc (aText: string): string;9 n. [$ r+ b% ?
procedure print (aText: string); k. N" z0 z1 |6 k. d. {2 a
function Random (aScope: integer): integer;- ]$ Z- g' q) s, N2 Z5 N
function Length (aText: string): integer;
! Z) _2 _6 W8 S3 k! x1 Yprocedure Inc (aInt: integer);
7 L4 f& ?( e1 C3 o$ w1 h2 u' ?procedure Dec (aInt: integer);5 v( b- u) Z! ]. T9 z2 V8 K |* z* U
function StrToInt (astr: string): integer;
" J, L0 \# |/ [4 e0 jfunction IntToStr (aInt: integer): string;
2 w7 u0 G/ k, H1 Sprocedure exit;
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procedure OnCreate (aStr : String);
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* I0 U6 ^4 A& U1 T: Wimplementation
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procedure OnCreate (aStr : String);
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. _% y* q' _$ [! Y Str : String;: _. A/ o+ r; p. c4 ]1 r. e- I( w! V
iCount : String;
( I' r4 s+ ]$ O, U9 c' H! b GoBigMapItem : String = '回城卷';2 o9 M @$ D5 y( B3 h, [: @
begin3 Y' R4 S* n+ K7 Q% s$ n0 t2 w
Str := 'getsenderitemcountbyname ' + GoBigMapItem;
" L4 k2 c$ s& e! `. ]/ P iCount := callfunc (Str);
+ S0 o8 T/ |" j# Y- Z9 g if iCount <> '0' then begin" T; T, A! ]! v
Str := 'getsenderitem ' + GoBigMapItem;
! C" b4 Q2 m4 Q" }) M Str := Str + ':';" [! W8 m: s1 k5 `- ^/ R5 {) N
Str := Str + iCount;0 R' Q" P/ z- R) t4 ]
print (Str);' J/ G( ?+ {) J/ Z7 \
end;8 @& v8 o- k" s" u* q/ y" I+ X
exit;
6 r5 C: ]! K, S+ qend;% }0 f9 k U2 e+ h0 n
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end. 0 T) h9 q1 [( @5 O- j
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